我的世界原地永远不会消失物品制作教程 3D版立体坠地掉落物

时间:2017-08-10 来源:88130安卓下载 作者:佚名

  我的世界里面如何设置一个在原地永远不会消失的物品呢?这个东西还是比较神奇的吧,其实我们可以利用命令方块制作出这样的东西哦,今天游戏园小编就为大家带来了我的世界3D立体坠地掉落物的制作教程,希望大家能够喜欢!

  1.8能达到自定义3D效果,本篇能达到立体掉落物而不是旋转的贴图掉落物。

  效果:方块:

  一块普通的石头

  扔出去

  掉落在地上的物品不是旋转的、有阴影的贴图制物品,而是一个不会懂没阴影的立体小方块

  我的世界里面如何设置一个在原地永远不会消失的物品呢?这个东西还是比较神奇的吧,其实我们可以利用命令方块制作出这样的东西哦,今天游戏园小编就为大家带来了我的世界3D立体坠地掉落物的制作教程,希望大家能够喜欢!

  1.8能达到自定义3D效果,本篇能达到立体掉落物而不是旋转的贴图掉落物。

  效果:方块:

  一块普通的石头

  扔出去

  掉落在地上的物品不是旋转的、有阴影的贴图制物品,而是一个不会懂没阴影的立体小方块

  移动到物品上同样能捡起

  物品:

  一块普通的钻石

  扔出去

  丢出去直接坠地,不是浮空状,符合物理

  走上去同样捡起物品

  原理:

  全部原理

  坠地物品模板:

  利用盔甲架实现3D方块,由于智能手持物品,所以只能用到以下方式

  物品:

  /summon ArmorStand ~ ~0.7 ~ {Equipment:[{id:"minecraft:物品名"},{},{},{},{}],Pose:{Body:[0.0F,0.0F,0.0F],LeftArm:[0.0F,0.0F,0.0F],RightArm:[0.0F,0.0F,0.0F],LeftLeg:[270.0F,0.0F,0.0F],RightLeg:[270.0F,0.0F,0.0F],Head:[0.0F,0.0F,0.0F]},NoGravity:1b,NoBasePlate:1b,Invisible:1b,DisabledSlots:2069869,ShowArms:0b,Small:0b}

  方块

  /summon ArmorStand ~ ~0.85 ~ {Equipment:[{id:"minecraft:方块名"},{},{},{},{}],Pose:{Body:[0.0F,0.0F,0.0F],LeftArm:[0.0F,0.0F,0.0F],RightArm:[346.0F,0.0F,0.0F],LeftLeg:[270.0F,0.0F,0.0F],RightLeg:[270.0F,0.0F,0.0F],Head:[0.0F,0.0F,0.0F]},NoGravity:1b,NoBasePlate:1b,Invisible:1b,DisabledSlots:2069869,ShowArms:0b,Small:0b}

  对固定选择器执行:

  物品:

  /execute @p ~0.3 ~ ~-0.4 summon ArmorStand ~ ~-0.75 ~ {Equipment:[{id:"minecraft:物品名"},{},{},{},{}],Pose:{Body:[0.0F,0.0F,0.0F],LeftArm:[0.0F,0.0F,0.0F],RightArm:[0.0F,0.0F,0.0F],LeftLeg:[270.0F,0.0F,0.0F],RightLeg:[270.0F,0.0F,0.0F],Head:[0.0F,0.0F,0.0F]},NoGravity:1b,NoBasePlate:1b,Invisible:1b,DisabledSlots:2069869,ShowArms:0b,Small:0b}

  方块:

  /execute @p ~0.3 ~ ~-0.4 summon ArmorStand ~ ~-0.6 ~ {Equipment:[{id:"minecraft:方块名"},{},{},{},{}],Pose:{Body:[0.0F,0.0F,0.0F],LeftArm:[0.0F,0.0F,0.0F],RightArm:[346.0F,0.0F,0.0F],LeftLeg:[270.0F,0.0F,0.0F],RightLeg:[270.0F,0.0F,0.0F],Head:[0.0F,0.0F,0.0F]},NoGravity:1b,NoBasePlate:1b,Invisible:1b,DisabledSlots:2069869,ShowArms:0b,Small:0b}

  主原理区。

  首先需要计分板探测物品:

  /scoreboard objectives add item dummy

  添加物品判据

  单个主原理区首先需要一个指令方块高频

  生成区:

红色:

  /scoreboard players set @e[type=Item] item n {Item:{id:"minecraft:掉落物名"},OnGround:1b}

  为物品设置盘踞方便执行命令

  红色利用比较器输出黄色:

  因为充能信号,所以先执行:

  /execute @e[type=Item,score_item_min=n,score_item=n] ~模板x值 ~模板y值 ~模板z值 summon ArmorStand ~ ~ ~ {Equipment:[{id:"minecraft:掉落物名"},{},{},{},{}],Pose:{Body:[0.0F,0.0F,0.0F],LeftArm:[0.0F,0.0F,0.0F],RightArm:[346.0F,0.0F,0.0F],LeftLeg:[270.0F,0.0F,0.0F],RightLeg:[270.0F,0.0F,0.0F],Head:[0.0F,0.0F,0.0F]},NoGravity:1b,NoBasePlate:1b,Invisible:1b,DisabledSlots:2069869,ShowArms:0b,Small:0b,CustomName:"掉落物名"}

  然后执行:

  /tp @e[type=Item,score_item_min=n,score_item=n] 指定坐标

  用于暂存物品

  回收区:

  由于红是信号大小差异,先执行信号大的:

  绿色:

  /execute @e[name=stone,type=ArmorStand] ~-模板x值 ~-模板y值 ~-模板z值 execute @a[r=1] ~ ~ ~ tp @e[type=Item,score_item_min=n,score_item=n] @p

  当玩家达到与3D物品重合,将原来物品tp给玩家

  橙色:

  /execute @e[name=掉落物名,type=ArmorStand] ~-模板x值 ~-模板y值 ~-模板z值 execute @a[r=1] ~ ~ ~ kill @e[type=ArmorStand,name=掉落物名,r=2]

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