我的世界自定义怪物和掉落装备教程
在我的世界中怎么样自定义怪物和掉落的装备呢?如果想在游戏中自定义装备和物品,就需要用到命令方块哦,今天游戏园小编就为大家带来了我的世界自定义怪物和掉落装备的教程,希望大家能够喜欢!
首先 让我们输入/give 你的名字 137 1 获得一个命令方块~
然后右击 输入/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace
{EntityId:Zombie,
SpawnCount:2,
SpawnRange:2,
RequiredPlayerRange:24,
Delay:10,
MinSpawnDelay:10,
MaxSpawnDelay:100,
MaxNearbyEntities:3,
SpawnData:{
Attributes:[
{Name:generic.attackDamage,Base:5},
{Name:generic.maxHealth,Base:100},
],
CustomName:"可怕的僵尸~",CustomNameVisible:1,
HealF:100,,DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f]
}
} 这个是仅名字和自定义血的僵尸
MaxSpawnDelay:100,是说明100血 CustomName:"可怕的僵尸 是怪物名字 Delay:10,
MaxSpawnDelay:100,
MaxNearbyEntities:3,这些是怪物出现频率
现在 让我们制作一个掉装备和带上装备的僵尸
输入
/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace
{EntityId:Zombie,
SpawnCount:2,
SpawnRange:2,
RequiredPlayerRange:24,
Delay:10,
MinSpawnDelay:10,
MaxSpawnDelay:100,
MaxNearbyEntities:3,
SpawnData:{
Attributes:[
{Name:generic.attackDamage,Base:5},
{Name:generic.maxHealth,Base:100},
],
CustomName:"可怕的僵尸~",CustomNameVisible:1,
HealF:100,Equipment:[
{id:268,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
ench:[
{id:48,lvl:15},
],
StoredEnchantments:[
{id:48,lvl:15},
],
AttributeModifiers:[
{Operation:0,UUIDLeast:1,UUIDMost:1,Amount:3,AttributeName:generic.attackDamage,Name:G},
{Operation:0,UUIDLeast:4,UUIDMost:4,Amount:-0.03,AttributeName:generic.movementSpeed,Name:S},
{Operation:0,UUIDLeast:5,UUIDMost:5,Amount:1,AttributeName:generic.maxHealth,Name:H}
],
display:{
Name:"僵尸の剑",
Lore:["带有浓浓的。。"],
}
}
},{id:313,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},{id:312,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},{id:311,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},{id:310,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},]
,DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f]
}
}
然后 就会出现 下面的图是看属性的
在我的世界中怎么样自定义怪物和掉落的装备呢?如果想在游戏中自定义装备和物品,就需要用到命令方块哦,今天游戏园小编就为大家带来了我的世界自定义怪物和掉落装备的教程,希望大家能够喜欢!
首先 让我们输入/give 你的名字 137 1 获得一个命令方块~
然后右击 输入/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace
{EntityId:Zombie,
SpawnCount:2,
SpawnRange:2,
RequiredPlayerRange:24,
Delay:10,
MinSpawnDelay:10,
MaxSpawnDelay:100,
MaxNearbyEntities:3,
SpawnData:{
Attributes:[
{Name:generic.attackDamage,Base:5},
{Name:generic.maxHealth,Base:100},
],
CustomName:"可怕的僵尸~",CustomNameVisible:1,
HealF:100,,DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f]
}
} 这个是仅名字和自定义血的僵尸
MaxSpawnDelay:100,是说明100血 CustomName:"可怕的僵尸 是怪物名字 Delay:10,
MaxSpawnDelay:100,
MaxNearbyEntities:3,这些是怪物出现频率
现在 让我们制作一个掉装备和带上装备的僵尸
输入
/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace
{EntityId:Zombie,
SpawnCount:2,
SpawnRange:2,
RequiredPlayerRange:24,
Delay:10,
MinSpawnDelay:10,
MaxSpawnDelay:100,
MaxNearbyEntities:3,
SpawnData:{
Attributes:[
{Name:generic.attackDamage,Base:5},
{Name:generic.maxHealth,Base:100},
],
CustomName:"可怕的僵尸~",CustomNameVisible:1,
HealF:100,Equipment:[
{id:268,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
ench:[
{id:48,lvl:15},
],
StoredEnchantments:[
{id:48,lvl:15},
],
AttributeModifiers:[
{Operation:0,UUIDLeast:1,UUIDMost:1,Amount:3,AttributeName:generic.attackDamage,Name:G},
{Operation:0,UUIDLeast:4,UUIDMost:4,Amount:-0.03,AttributeName:generic.movementSpeed,Name:S},
{Operation:0,UUIDLeast:5,UUIDMost:5,Amount:1,AttributeName:generic.maxHealth,Name:H}
],
display:{
Name:"僵尸の剑",
Lore:["带有浓浓的。。"],
}
}
},{id:313,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},{id:312,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},{id:311,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},{id:310,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},]
,DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f]
}
}
然后 就会出现 下面的图是看属性的
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