战锤40K战争黎明之灵魂风暴: Dark Eldar 上手完全指南

时间:2015-12-24 来源:88130安卓下载 作者:佚名

文首语:

鉴于本坛中战争修女的图文资料部分已经有人提供了,而且这里讨论的较多,本文把关注的重点放在DE族上,希望对新手和不懂英语的玩家有所帮助。

本文的数据资料和技能部分译自于wiki,有误当查。单位简评、心得和战术指南部分为本人原创。由于本人的实战经验有限,如有错讹,欢迎指出,本人将置顶鸣谢。由于接触时间仅数日,简评和心得部分不排除日后改变观点的可能性。

为求通俗易懂,文中的部分单位和建筑的译名将不采取直译,而以昵称代替。

鸣谢名单:
tiger2 多谢纠正拼写错误
AlteisenRiese  多谢更正升级摄灵弹药后的命中率数值
tim8889 感谢提供建议和更正

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一、DE族总体评价:

在采访SS开发总监的一个访谈节目中,该主创人员透露,他们开发团队最费脑筋和精力的是两个族:一个是SM,因为是他们创造的第一个族,要为其他全部种族的平衡设定打好基础,另一个就是DE,因为是他们开发的最后一个族,他们要为DOW系列画上一个完美的句号。由此可见,DE族的设定和SM一样,是高手族,兵种实力强悍,发展全面,能提供丰富的战术选择余地。

DE族的兵种实力,在各个阶段,都非常强悍和均衡,很多兵种的实力为各种族之最。兵种的设计也比较有特色。
DE族的兵种数量虽少,但战术的实施极富多样性。而且本族还有特有的灵魂特技,为全兵种提供战斗支持,如本族的所有兵种都可以反隐、大范围群杀等。
DE族的大多数兵种移动速度快,但缺点是各兵种的血量普遍太少,需要良好的微操,以减少所受伤害。

从目前的实战录像中看,DE的胜率极高,不排除在将来的补丁中,该族的实力会有所削弱,就像DC中的排骨那样。

二、步兵指南:


QUOTE:


1.Tortured Slave(农民)
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基础数据:

建造费用   75  0电   0人口
建造时间  10 s  
血量  180/  
装甲  步兵低
士气  150
移动速度  16  
视野  25
攻击 0

技能指南:

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修理:可以修理车辆和建筑,修理费用为原单位或建筑费用的20%,修理时间为每秒回复30HP。

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建造:和其他种族的农民不同,TS在建造建筑时不必全程在场。(看来不是农民工,是包工头。)建筑开工后,TS可以离开工地并开始下一个建造过程。这是TS一个较大的特点或优势。缺点是,不能像其他种族一样,多名农民同时工作以降低建造的时间。

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搜集灵之髓:可以在战场上或奴隶监狱旁搜集灵之髓,用于本族特技的释放。

兵种简评:
虽然不能像其他种族一样,多名农民同时工作以降低建造的时间,但多工地开工的结果还是使本族的建筑比对手出得快。而且主基地无需生产过多的农民,省钱、省时间,为游戏的开局多生产些战斗兵种,进行骚扰和占点、拔旗。

战术指南:
少生产农民。实战中,有些极端的玩家甚至一个额外的农民都不生产,只靠初始提供的那一个就够用了。
别让农民闲着。农民无事时,要让农民真正地种地(搜集灵之髓,没有尸体时,先在奴隶监狱中开启搜集灵魂的升级)。从这个意义上讲,TS是全种族中唯一的真正农民。

QUOTE:


2.Mandrake Squad(弯刀男)
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基础数据:

建造前提:研究所
建造成本   80  30电  1人口  
建造时间  13 s !  
血量  400  
装甲  车辆低
移动速度  42!(最快)  
视野  25
武器 Splinter Cannon(碎片炮)
DPS  对步兵大约18-26,对车辆大约1.6-5.3,对空5.3,对建筑大约3-13
远程射程:25
远程命中率:60%
射击间隔:0.4秒
简评:这种武器在移动中的命中率只有10%,必须升级瞄准镜后才能最大发挥摩托的攻击力。

科技升级指南:

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Reaver Targeting Module(瞄准镜):
升级费用 75+25电
升级时间 45秒
升级瞄准镜后,武器的命中率提高到80%,因此武器的DPS也大幅提高,而且移动中的命中率也提升至55%,几乎和未升级前的立定射击的DPS差不多。
升级后的DPS:  对步兵大约38-55,对车辆大约3-11,对空11,对建筑大约6-28

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暗夜遁甲:加300血
升级前提:进二本

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暗影力场:加300血
升级前提:进三本

单位简评:这是一个一本半的快速、低血、高攻机械部队(需要研究所),是游戏中最早出现的装甲车辆部队。在一本末期和二本初期,成群的飞艇会对敌军的步兵主力造成毁灭性的打击,适用于一波流快攻。但如果对手很快地出反坦兵种以克制,那么飞艇的优势将被化解。由于血量太少,装甲太薄,二本末期,将会被其他车辆兵种取代。

战术指南:闪电战前,建议先升级瞄准镜的科技,这样才能充分发挥摩托飞艇H&R的优势。

QUOTE:


2.Raider(运兵车)
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基础数据:

建造成本   100  125电   3人口  
建造时间  25 s  
建造前提  二本基地  
血量  1400  
装甲  车辆中
移动速度  42!
视野  25
武器 1把暗能电枪
DPS 对步兵大约11-15,对车辆大约32-59,对空59,对建筑大约14-27
远程射程:35
远程命中率:85%
射击间隔:1.5秒
移动攻击命中率只有35%。




技能指南:

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Screanming Jets(远程奔袭):DE的运兵车可以远距离瞬移(85半径!),而且降落时可以对半径10以内的单个敌军造成87.5的士气伤害,而且伴随击飞效果。
裤裆时间:70秒

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Transport Vehicle (运兵):
只能运输一队友军,车上最多有6名队员可以在车中射击。
简评:对远程战士的皮薄是个弥补,装在车中,战士就变成了车辆装甲。

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暗夜遁甲:加300血
升级前提:进二本

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暗影力场:加300血
升级前提:进三本

单位简评:
和其他族的运兵车相比,载兵量最少,只有一队,但多了一些有趣的技能,比如超远距离的瞬移、降落时杀士气并击飞。在车中射击最实用。缺点是太占人口。

战术指南:
二本时,可以考虑把远程战士装进车里,安全许多


QUOTE:


3.Raven(飞机)
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基础数据:

建造前提:三本基地
建造成本   100 150电  人口  
建造时间  30 s
血量  1250  
装甲  车辆空军
移动速度  53!(空军)  
视野  25

武器1 Splinter Cannon(碎片炮)
DPS  对步兵大约51-68,对车辆大约22-34,对空34,对建筑大约7-34
远程射程:35
远程命中率:60%
射击间隔:0.5秒

武器2 Dark Lance(暗黑电枪)*2把
DPS (实际是2倍,这里的数据是一把的)对步兵大约9-11,对车辆大约9-22,对空22,对建筑大约9-22
远程射程:35
远程命中率:100%
射击间隔:1.23秒
简评:这种武器只能对空,移动中的命中率降为50%。

技能指南:

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Short Circuit(电子短路):对敌军的中、低装甲的车辆或空军或建筑使用后,可以使其丧失战斗力10秒。
自带技能,无需升级。
技能释放范围 30
裤裆时间 120秒


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暗夜遁甲:加300血
升级前提:进二本

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暗影力场:加300血
升级前提:进三本

兵种简评:作为三本兵种,血太少,装甲也没有优势,很容易被对手克制。由于是空军,飞得很快。短路的优秀技能是其能够上场的勉强理由。

战术指南:打炮台时最好用,哑火10秒钟。




基础数据:

建造费用  150 0电 2人口  
建造时间  27 s  
血量  325
小队人数 3-6
装甲  步兵中
士气  300
移动速度  20  
视野  25
基础伤害 肉搏15-19
DPS:对步兵的DPS大约为12,对建筑和车辆1-6。升级Daemonic Touch Knife后,再加2,升级Poisoned Blade后,再加每秒2
增援费用 45 0电
增援时间 11秒

技能指南:

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隐形:在步兵兵营中升级技能后,弯刀男变为隐形兵种。
简评:可在游戏初期进行隐形骚扰,是DE的一种开局之一。

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恶魔之触(Daemonic Touch ):在步兵研究所中升级后,可为弯刀男增加血量200!几乎翻倍。而且,伤害略有增加。
简评:非常有用的技能,对于选择弯刀男rush开局的玩家,应该属于必升的技能。配合隐形,可以达到另对手头疼的效果。

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毒刃(Poisoned Blades):在步兵研究所中升级后,为弯刀男的武器附加中毒的效果,每秒降低敌兵血量2,持续10秒。
简评:10秒才不过20点血量,效果不大。不知道多单位的毒刃效果是否可以累加,估计不能。

兵种简评:
在主基地生产的初级兵种中(T0阶段),弯刀男算是能打敢拼的硬汉。可以有效地骚扰对手的远程部队,甚至碰到其他族T1的肉搏,也不会马上逃走。升级后,更有相对高的血量和隐形的优势。多队单兵种使用,或配合远程战士使用,都非常有效。

战术指南:
实战中,中小地图可以派一队或多队弯刀男rush进敌基地进行骚扰,在开局后的初期,弯刀男有不俗的战斗实力。在小规模的拔旗战中,弯刀男也不吃亏。实战中,也见过爆弯刀男的隐形rush,关键还是取决于对手的反隐能力。
建议升级恶魔之触。




QUOTE:


3.Warrior Squad(远程战士)
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基础数据:

建造费用  150 0电 2人口  
建造时间  21 s  
血量  250
小队人数 3-6
装甲  步兵中
士气  300
移动速度  20  
视野  25
肉搏DPS:对步兵大约4-8,对车辆大约0.4-1.7,对建筑大约0.7-3.6
远程DPS:对步兵大约9-16,对车辆大约0.9-2.9,对空2.9,对建筑大约1.5-7.3
远程射程:22
远程命中率:60%
射击间隔:0.4秒
增援费用 50 0电
增援时间 10秒

技能指南:

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灵骨战甲(Wraithbone Woven Battlesuits):增加远程战士和战士队长血量125.
简评:即增加50%的血量。很可观哦。但此技能仅限于该单位使用,是否升级请酌情。
另:升级战士队长后,还可以获得Terrorfex手雷的武器,用于打击对手的士气。

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毒刃:见上文。增加的DPS大约为0.5。升级意义不大。

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摄灵弹药(Soulseeker Ammunition) :增加远程命中率30%。
简评:命中率的增加就意味着DPS的增加。能增加30%伤害的技能为什么不升级呢??而且,这是一个多单位共用的技能,本族其他的远程部队也受益。必升!
AlteisenRiese 更正:
摄魂弹的命中率增加,是累乘方式的
亦即升级完成后
Accuracy=60%*(1+30%)=78%,非90%

兵种简评:
在各族T1的主战远程兵种中,本族战士的远程伤害力最高(比前作中的T1远程王-火战士还高!),即使和排骨的NW对射,和钛族的火战士对射也不惧。移动速度也比火战士(16)稍快。缺点是血少(火战士是350),没有重武器的升级,射程一般,中期以后战力的优势不再。升级选项中的增加血量50%和增加伤害30%,算是一种弥补吧。


战术指南:
在T1阶段,单纯出战士很容易被对手的肉搏或飞兵骚扰,应该和英雄组队,或和弯刀男组队行动。在有前排的支持下,本族战士的伤害输出还是很可观的。由于中后期乏力,T2阶段会被其他高级兵种取代。如果T1打不赢,那么就放弃这个兵种吧。




QUOTE:


4.Hellion Squad(滑板男)
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基础数据:

建造费用  180 30电 2人口  
建造时间  39 s  
血量  550
小队人数 3-5
装甲  步兵高
士气  300
移动速度 30!
视野  25
肉搏DPS:对步兵大约13-24!,对车辆大约1.3-4.3,对建筑大约2.6-11.6
远程DPS:对步兵大约3.6-6.6,对车辆大约2,对建筑大约2
远程射程:22
远程命中率:60%
射击间隔:0.3秒
增援费用 60 15电
增援时间 19秒

技能指南:

升级队长后,将获得定位跟踪的技能,对敌英雄或升级有重武器的步兵单位使用后,将获得敌军的视野。

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跳跃:见上文

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毒刃:见上文

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摄灵弹药:见上文

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暗夜遁甲:加血150

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暗影力场:加血150

兵种简评:
在各族的一本飞兵中,伤害最高,移动速度最快!车厂开局的DE将在一本获得一定的战力优势。滑板男可用于骚扰敌军远程兵种或拔旗。缺点是小队人数太少,持续作战能力不强。队长的定位跟踪技能比较实用,是一种敌军无法察觉的侦查手段。

战术指南:
由于小队人数不占优势,最好两队一起行动。攻击敌军时,最好有友军的远程火力支持。和远程战士组队或和摩托飞艇组队都是好选择,和蝙蝠飞兵组队则最理想,二者都是飞兵,机动性强,二者的武器类型也互补,一远一近,一反步兵一反坦。




QUOTE:


5.Scourge Squad(蝙蝠飞兵)
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基础数据:

建造费用  165 30电 3人口  
建造时间  27 s  
血量  320
小队人数 3-6
装甲  重步兵中
士气  300
移动速度 15
视野  25
肉搏DPS:对步兵大约5-7.5,对车辆大约0.5-1.5,对建筑大约0.8-3.8
远程DPS:对步兵大约12-17,对车辆大约1.0-3.4,对建筑大约1.7-8.4
远程射程:35!
远程命中率:60%
射击间隔:0.4秒
增援费用 55 20电
增援时间 13秒

重武器升级:
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Dark Lance(暗能电枪):最多4把
远程DPS:对步兵大约9-12,对车辆大约27-50!,对建筑大约12-23!
命中率:85%!升级摄灵弹药后就是100%?估计该技能对重武器无效。

技能指南:

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跳跃:无需升级。最大跳跃距离70,冷却时间45秒。技能槽完全冲满后,可以连跳2.5次,但蓄能槽见底后,再次充满的时间延长为110秒。

毒刃:见上文
摄灵弹药:见上文

兵种简评:
二本飞行重步兵。主要的优势是骚扰、拆房和反装甲以及防空(DPS=50)。在升级重武器之前,和其他族的二本兵相比,实力一般,但升级重武器之后,实力大增。射程优势巨大,和未升级科技的火战士相同,为35。不能进运兵车,但自己能飞啊。主要缺点是血量太少,不禁打。

战术指南:
千万别忘升级重武器之4把暗能电枪。
实战中,多见和Hellion配合,搞飞行突袭,一远一近,一打兵一拆房。
也可分成两组,声东击西,分别骚扰,搞疲敌战术。你不理我,我就拆拆拆。。。
二本拆基地时,是主力军。
由于射程有优势,最好远远地放枪,别被敌兵肉搏缠身。




QUOTE:


6.Wych Squad(嗑药女)
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基础数据:

建造费用  240 60电 3人口  
建造时间  36 s  
血量  600
小队人数 4-7
装甲  重步兵中
士气  600
移动速度 20
视野  30,同时反隐!
肉搏DPS:对步兵大约15,对车辆大约6,对建筑大约6-8
远程DPS:对步兵大约6-9,对车辆大约4,对建筑大约4
远程射程:22
远程命中率:60%
射击间隔:0.4秒
增援费用 60 15电
增援时间 14秒

技能指南:

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Combat Drugs(嗑药):在15半径内,所有友军免士气下降,增加攻速30%,增加移动速度40%,持续15秒。裤裆时间90秒。
简评:奥运期间禁止服用兴奋剂。

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毒刃:见上文

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摄灵弹药:见上文

兵种简评:
战术支援单位,作为2.5本的重步兵兵种,伤害力有限,但嗑药的技能在实战中非常有用。也可用于反隐。

战术指南:
既然主要的作用是嗑药,那么出一只就够了。进入三本后,次元兽才是输出伤害的主力重步兵。由于次元兽有疯癫的后果,在次元兽的士气大幅下降后,马上在其附近嗑药是个好办法。



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QUOTE:


7.Warp Beast Pack(次元兽)
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基础数据:

建造费用  210+90电 3人口  
建造时间  33 s  
血量  1000
小队人数 3-6
装甲  重步兵高
士气  500
移动速度 28!(极快)
视野  30
肉搏DPS:对步兵大约66-87,对车辆大约33-66,对建筑大约8-41
增援费用 70+40电
增援时间 14秒
小组数量限制: 最多2队

技能指南:

疯癫(Special Morale Broken Effects):这个不算技能,而是该兵种的一个负面作用。如果次元兽的士气降为0后,那么玩家将失去对该单位的控制,既不能下令也不能增援。而且,更讨厌的是,该兵种此时会攻击友军,如果周围有友军的话。如果想挽救此场面,最好的办法是使用次元兽队长的重整旗鼓的技能,这样,疯子就不疯了。

兵种简评:
三本主力肉搏重步兵,反步兵、反坦都是行家。突出的优势是移动速度极快,除了跳跃的飞兵以外,该兵种的移动速度是各族步兵之最。突出的缺点是会疯!

战术指南:
要想扬长避短,就要想办法在疯子的士气降为0前,将疯子撤出战场。次元兽队长的重整旗鼓技能虽然好用,但是裤裆时间太长(冷却时间),长达180秒!

QUOTE:


8.Archon(主英雄)
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基础数据:

建造费用  180+40电 2人口  
建造时间  50 s  
血量  1100
卫队人数上限 5
装甲  英雄
士气  600
移动速度 20
视野  25
肉搏DPS:对步兵大约,对车辆大约,对建筑大约
远程DPS:对步兵大约,对车辆大约,对建筑大约
远程射程:
远程命中率:
射击间隔:

技能指南:

Animus Vitae(定身技):对敌军的步兵或英雄使用后,造成小幅伤害,并使其在3秒钟内无法移动和跳跃。主英雄自己会从此回复小量的血。
自带技能,无需升级。
技能的释放范围是30。
裤裆时间是120秒。
使用指南:对飞兵或能飞的英雄使用吧。

Crucible of Malediction(临阵反旗):对敌军的步兵或英雄使用后,会使其暂时叛变,攻击附近的友军。
使用前提:需在英雄研究所中升级。
技能的释放范围是30。
裤裆时间是120秒。
使用指南:效果很强,但是出得稍晚,用到的机会不多。配合灵魂特技中的重燃怒火,可以连续使两队敌军步兵或英雄叛变!




科技升级指南:

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毒刃:见上文

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摄灵弹药:见上文


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Upgrade Leader Health I(英雄和队长加血研究1):加血300

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Upgrade Leader Health II(英雄和队长加血研究2):加血300

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Archon Retinue Enhancement I(主英雄卫队强化1):卫队人数增加至最多3人,卫队的血量增加50、伤害增加10%

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Archon Retinue Enhancement II(主英雄卫队强化2):卫队人数增加至最多4人,卫队的血量增加50、伤害增加10%

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Archon Retinue Enhancement III(主英雄卫队强化3):卫队人数增加至最多5人,卫队的血量增加50、伤害增加10%

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Crucible of Malediction Research(临阵反旗研究):英雄获得该技能,说明见上文。

战术指南:英雄的中期技能“临阵反旗”比较逆天,可以瞬时扭转战场上的局面。二本半后,应迅速升级该科技。

QUOTE:


9.Haemonculus(副英雄)
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基础数据:

建造费用  75 120电   
建造时间  40 s  
血量  1000
建造数量限制 1
装甲  英雄
士气  600
移动速度 20
视野  30,同时反隐!
肉搏DPS:对步兵大约20-23,对车辆大约9-20,对建筑大约9-21
远程DPS:对步兵大约15-17,对车辆大约7-15,对建筑大约9-16
远程射程:22
远程命中率:60%
射击间隔:0.4秒




技能指南:

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Torture Amp(减速器):产生一个半径范围为25的光环,光环内的敌军降低移动速度45%,武器的射击间隔增加30%。减速器可视为有生命的兵种,血量为100,装甲为建筑低,120秒后自动消失。
裤裆时间90秒。
英雄自带技能,无需升级科技。
简评:相当于钛族英雄的减速陷阱,但影响范围更大。

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Stinger(毒刺):应用于敌军的步兵和英雄身上后,每隔0.3秒产生15点伤害,持续10秒,总伤害上限为500。被影响的敌军单位如果在这10秒中内死亡,尸体将会爆炸,群杀半径为10内的所有敌军,并伴随击飞效果。
伤害的DPS为:对步兵大约75,对车辆大约15-45,对建筑大约22-52
技能的释放射程为40,裤裆时间100秒。
在英雄科技研究所中升级

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Soul Destruction(灵魂毁灭):在半径20的范围内引爆所有的灵魂(尸体),灵魂爆炸后,将伤害各自的半径10内的所有敌军,并伴随击飞效果。
伤害的DPS为:对步兵大约9,对车辆大约5,对建筑大约5-6
裤裆时间90秒。
在英雄科技研究所中升级

科技升级指南:

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毒刃:见上文

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摄灵弹药:见上文


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Upgrade Leader Health I(英雄和队长加血研究1):加血300

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Upgrade Leader Health II(英雄和队长加血研究2):加血300

战术指南:
游戏的初期,副英雄的主要作用是使用减速技能,效果很好。还可用于反隐。游戏的后期,升级两个群杀技能后,副英雄的作用更强大。但由于副英雄的血量太少,最好加进别的小队中,免得成为活靶子。

三、装甲车辆指南:


QUOTE:


1.Reaver Jetbike(摩托飞艇):
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