《镜之边缘:催化剂》新道具钩索简单介绍
《镜之边缘:催化剂》官网发出了一篇钩索介绍文,这里小编给大家分享下《镜之边缘:催化剂》新道具钩索简单介绍,一起看看吧。
THE MAG ROPE: TRAVERSING THE WORLD OF MIRROR’S EDGE CATALYST
官网前天发布的
Learn about the thrilling gameplay opportunities of Faith's MAG Rope gadget.
一起来看看菲丝利用MAG绳索道具在游戏中创造激动人心的各种可能性吧{看了看文章,钩索的存在似乎更多的增加了可探索区域,所以这里opportunities 翻译成可能性}
Faith needs little less than her running skills, martial arts knowledge, and determination to fight the oppression smothering the citizens of Glass. Guns are not her way - but she does use a few pieces of hi-tech hardware to traverse the city.
菲丝需要的不只是她的奔跑技巧,武术知识,和打倒 玻璃城 压迫势力的决心。枪械不是她的菜,但她不介意使用一些高科技道具穿梭于高楼之间。
The most essential one of these is Faith’s glove and its Manifold Attachment Gear Rope – or MAG Rope for short.
Few people are more attached to this crucial piece of equipment than Producer Jeremy Miller, who’s now standing by to answer some questions about the MAG Rope’s role in Mirror’s Edge™ Catalyst.
这些道具中最重要的几样就包括了菲丝的手套和 多功能吸附性机械绳索(钩索的正式全称,Manifold多用途的attachment附件;依附gear齿轮;装备) 了,或者叫MAG 绳索。很少有人向制作者Jeremy Miller一样更了解这些装备了,他将回答一些相关的关于 镜之边缘催化剂 的问题
What is the MAG Rope?
- The MAG Rope is a device worn on Faith’s forearm that can latch on to specific points in the world, allowing for unique traversal and interaction opportunities. When Faith first gets hold off the MAG Rope early in Mirror’s Edge Catalyst, she uses it to swing over gaps that are too long to jump across.
什么是 MAG绳索?
MAG绳索是装配在菲丝前臂上的一个能够连接在游戏世界中特定的钩索点的装置,菲丝能够通过它创造独一无二的移动和互动的机会。在游戏的前期,她用它来飞荡过无法跳跃过的鸿沟。
Upon activation, the MAG Rope shoots out a carbon fiber line, attaching to certain surveillance cameras. The swing is an extension of Faith’s move set and carries her momentum from running into the swing. In the swing, you have control over the speed and direction – and when and how you want to let go.
一旦装置激活,它就会射出一条碳纤维绳索,连向特定的监控摄像(见楼下图)。飞荡作为菲丝的移动的延伸,可以将跑动的动量转入飞荡的动作。在飞荡时,玩家可以控制速度和方向,以及你想何时或怎样结束这个动作。
Initially, the swing function is the only feature of the MAG Rope. There are however upgrades for the MAG Rope that Faith will acquire through the people she meets as her story progresses.
最初,MAG绳索只有飞荡这一个的功能。不过随着故事进程,菲丝会从她遇到的一些角色那里获得可以为她的MAG绳索升级的机会。
How can the MAG Rope be upgraded?
那么,如何才能升级MAG绳索呢?
- The first upgrade Faith will get for her MAG Rope is the VD Torsional Motor. With the significantly more powerful motor, Faith can pull herself up to the attachment point, scaling vertical walls to reach new areas.
Later on, you’ll get hold of a Grappling Tip. This replaces the tip of the MAG Rope with hook extensions, which can be used to pierce and grab certain objects in the city. For instance, Faith may grab and pull out a panel, then quickly jump off it, before the panel retracts again.
菲丝获得的第一个MAG绳索的升级是 VD扭转运动 组件。有了这个更加强劲的组件,菲丝可以把自己拉向钩爪点,攀爬铅直的墙壁来到达新区域。(汗,之前有文章说的随故事进程会不断有新区域开放原来是这个意思啊~)
Why did you decide to equip Faith with the MAG Rope in Mirror’s Edge Catalyst?
你为何决定要给菲丝装上MAG绳索这个装置呢?
- One reason is the more open city this time around. Crossing a highway - or even a two-lane road – is a surprisingly far distance that just isn’t jumpable. The MAG Rope allows us to maintain a more believable and varied city without being limited by the distance she can jump.
一个很大的原因是游戏中的城市更加开放而庞大了。穿越高速公路或甚至是双行线的车道,都成了一个无法通过跳跃能够跨过的距离(你在逗我呢?你跟我解释下菲丝的墙跑踢跳~)MAG绳索让我们得以创造一个更加生动且多变的城市而不用被菲斯的跳跃距离所限制。
Initially, Faith is a carefree Runner, using her tools to interact with the city purely as a Runner, taking shortcuts and getting to restricted areas in order to complete her runs. As her story progresses, she’ll find more important ways to use the tech.
一开始,菲丝是一个无忧无虑的奔跑者,可以纯粹地像一个正统奔跑者那样使用她的小道具和整个城市互动,穿越捷径,到达特定的限制区域来完成她的奔跑。随着故事进程,她会发现将这些科技用于更加重要的事的方法。
It was very important to not to make Faith feel like a superhero though - the tool is an extension of her movement, and is not what make her a heroine.
我们觉得把菲丝塑造成一个 不是 超级英雄的形象很重要(比如让她像蝙蝠侠一样不用枪?)-这些工具仅仅是她动作的延展,而不是让她成为一个女英雄的要素。
How can speedrunners take advantage of the MAG Rope?
速度跑者们如何利用MAG绳索创造优势?
- I think the swing aspect will be particularly interesting for speedrunners. Runner’s Vision will show you clean, safe swing points but there are always more advanced and faster ways to get around. For example, early playtesters discovered a way to wall run, do a quick turn, leap out across a massive urban chasm, and just catch the edge of the activation area to swing across and cut huge distances off of a route. That adds a unique depth and a wider variety of traversal possibilities. It’s pretty risky though!
我觉得飞荡功能方面会成为速度跑者们的特别关注点。信使视角下,你可以清晰地看到安全的 飞荡点 但游戏中总是有更加高大上且快速的移动方法。举个例子,早期的游戏测试者们发现通过 墙跑,快速转身,跳过巨大的城区鸿沟来飞过一大段距离或找到路线中的捷径的 方法。正是这种探索增加了游戏中移动机会独特的深度和宽度,尽管相对会很冒险!
What do you want players to experience and feel when trying out the MAG Rope?
你想让玩家通过MAG绳索获得怎样的体验或感觉咧?(最后一段了,楼主用上了弗兰腔)
- I hope players will see the MAG Rope as a natural extension of Faith’s toolset. It’s not just a gadget you activate, it’s part of Faith herself and true to the traversal rules of Mirror’s Edge Catalyst. There will many riveting moments for players using the MAG Rope. Leaping off a building during a run, hoping you haven’t jumped too early, only to have it catch just after a moment after you think it won’t – those vertigo moments are amazing.
我希望玩家把MAG绳索看作菲丝的工具组,自然地接受它。它不仅仅是一个你可以把玩的道具,更是菲丝她本身的一部分,体现的是我们在游戏中穿梭的设计初衷。玩家在游戏中将会有大量使用MAG绳索的时候。从高楼顶端奔跑跳下,心中暗喜没有跳得太早,那些令人目眩的瞬间是激动人心的。
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