《孤岛危机2》玩着卡的解决方法详解

时间:2016-02-08 来源:88130安卓下载 作者:佚名

《孤岛危机2》玩着卡的估计都是硬盘版的

1.硬盘版的玩家最好运行一下bin32下的Crysis2DedicatedServer

让游戏检测一下你的硬件

我的sever.log日志里写的是i7 明显是游戏提供者的机器

检测后日志变为e8400的处理器

2.游戏时打开控制台输入r_TexturesStreaming=0

关闭纹理流就不会出现内存不足的提示了 而且提升流畅度

3.下面是一些特效的指令 在控制台中可以修改 看懂的再改 谨慎为好

sys_flash_curve_tess_error = 4

r_HDRRendering = 1

r_HDRBlueShift=1.0

r_HDRBrightLevel=0.85

r_HDRBrightOffset=6

r_HDRBrightThreshold=6

r_HDRLevel=6

r_HDROffset=10

r_EyeAdaptationBase=0.1

r_EyeAdaptationFactor=0.85

r_EnvTexResolution = 1

r_TexSkyResolution = 1

r_DetailNumLayers = 2

r_DetailDistance = 4

r_TexBumpResolution=0

r_TexResolution=0

r_TexturesStreaming = 1

r_texpreallocateAtlases=0

r_TexturesStreamPoolSize = 90

r_ShadersUserFolder = 1

r_GeomInstancing = "0"

r_refraction = 1

r_ShadowBlur = "0"

r_SSAOQuality=1

r_SSAORadius=1.5

r_SSAODownscale = 1

e_CoverageBuffer = 1

e_Coveragebufferrotationsafecheck=2

r_WaterReflections=1

r_WaterUpdateFactor=0.25

e_WaterTesselationAmount=1

e_WaterTesselationSwathWidth=10

r_WaterUpdateDistance=1.0

r_WaterCaustics=1

r_WaterCausticsDeferred=2

r_WaterReflectionsQuality=4

e_WaterOcean_fft=1

r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

e_HwOcclusionCullingWater = "1"

r_WaterRefractions = 1

r_WaterCausticsDistance = 16

r_WaterUpdateFactor = 0.15

r_WaterReflections_Quality = 4

r_Width = 1280

r_Height = 720

e_LevelAutoPrecacheTexturesAndShaders = "1"

e_ShadowsSlopeBias=1.0

e_ShadowsMaxTexRes = "512"

e_VegetationSpritesMinDistance = 32

-- 0.3 is fastest value in game04 cxp_benchmark

e_VegetationSpritesDistanceCustomRatioMin=0.3

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