求生之路 指令的奧秘
sv_cheats "1" 作弊开启,一定要开
sv_infinite_ammo_ "1" 无限子弹
noclip "1" 穿枪+飞
director_force_panic_event --->这就是僵尸爆走事件。(以下的事件)
survivor_burn_factor_expert "0.15" ---被火烧得爽度 越高越痛 其中 expert是专家(easy-简单)
survivor_crouch_speed "999" ---蹲著的速度
survivor_friendly_fire_factor_expert "0.1" ---打队友痛不痛 expert一样专家,可自行修改
director_panic_forever "1" 就一直来怪事件(例如打到车子的警铃,就一直来)
z_common_limit "100" 同时出现怪物的数量,辅助上一个
z_mega_mob_size "120" 不理他XD
rescue_min_dead_time "3" 人死掉后3秒就可以出现在任一房间给人救
survivor_revive_health "75" 躺在地上被人拉起来的血量
survivor_revive_duration "1.75" 拉人起来的时间1.75秒
tongue_victim_max_speed "80" smoker吐舌头拉你的速度
z_non_head_damage_factor_expert "11" 如果不是打头的伤害(11是倍数,小枪打脚一级必杀,如果改成-1,那就一定要抱头才会死)
nb_gravity "125" 怪物的重力,越高掉下来越快。
director_force_witch "2" 每次出现事件(打到警铃,或萤幕出现等待救援的时候)的女巫量
director_force_tank "1" 同上 是Tank
first_aid_kit_use_duration "1" 用急救包的时间 ,这裡是1秒救治疗好了。
director_build_up_min_interval "0" 怪物产出得间隔
director_special_battlefield_respawn_interval "10" vs的复活时间
director_special_initial_spawn_delay_min "10" 事件与事件间的休息时间,0就是怪物狂来
director_special_initial_spawn_delay_max "10" 同上
director_special_initial_spawn_delay_max_extra "10" 同上
z_acquire_far_range "9000" 殭尸可以看到你的距离 9000 =超远
z_acquire_far_time "0.5" 看到你之后经过"0.5"秒,就会往你那里衝,如果改成0就直接衝
z_acquire_near_range "500" 你靠近怪物的距离500
z_acquire_near_time "0" 在上面的距离内他通像你的反应时间
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1" 0:预设 1:殭尸永远不会做下或躺下 2:殭尸永远都躺下
z_health "200" 殭尸的血量
z_speed "50" 殭尸的速度
z_walk_speed "200" 殭尸慢走的速度
changelevel 地图名称(换关卡)
....有很多很多无法一一列出,可以自行研究出一种玩法XD
如果你在游戏裡面用console去改,那离开游戏就会不见,所以你可以到X:\.....\SteamApps\common\left 4 dead\left4dead\cfg
裡面找一个叫config.cfg的档案,把它複製另存成为你想要的档案名字(例如:PP.cfg)。
把上面的东西一字不漏的打到新的cfg档案裡,进入游戏只要按下~ 输入Exec pp.cfg
这样你输入在PP.cfg的指令就都会执行一次。
像我就会把我想要的cfg档分类,想要打爆头才死的,就Exec head(举例),想要虐待殭尸
我就Exec song...等。
如果想要改回来,请Exec config.cfg 或重新启动游戏。
以下介绍几种cfg,有些指令上面没有介绍的话查字典应该就可以知道:
---------------------------------------专打Bosses版-----------------------------------------------
xtr.cfg
sv_cheats "1"
skill "3" --->难度
sv_infinite_ammo "1"
director_panic_forever "0"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_pain_pill_density "20"
director_molotov_density "20"
director_pipe_bomb_density "20"
director_pistol_density "20"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "1"
first_aid_kit_use_duration "1"
z_must_wander "1"
-----------------------------------------------------------
---------------------------------------------------难版---------------------------------------
extremism.cfg
sv_cheats "1"
skill "2"
sv_infinite_ammo "1"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
give "first_aid_kit"
give "pain_pills"
give "pumpshotgun"
give "pistol"
give "molotov"
z_must_wander "1"
director_pain_pill_density "0"
director_molotov_density "0"
director_pipe_bomb_density "0"
director_pistol_density "0" 这四个是止痛药,汽油弹,声音但,手枪,出现的密度。
0就事你在地图找不到。
director_panic_forever "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "0"
director_special_initial_spawn_delay_min "0"
director_special_initial_spawn_delay_max "0"
director_special_initial_spawn_delay_max_extra "0"
director_special_respawn_interval "0"
director_force_witch "2"
director_force_tank "3"
director_force_background "0"
survivor_revive_duration "1"
survivor_revive_health "100"
survivor_no_pounce_or_hang "0"
first_aid_kit_use_duration "1"
nb_rush
director_force_panic_event
-
接下来介绍常用的----连bind
JJ.cfg
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "give gascan"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "give autoshotgun" 散弹枪
bind "c" "director_force_panic_event " --- c 是事件产生
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "give rifle" g 一把 m4
bind "h" "give molotov" h 汽油弹
bind "i" "showbriefing"
bind "j" "z_spawn hunter" j 叫出hunter
bind "m" "give gascan" ---- m是汽油桶
bind "n" "z_spawn smoker"
bind "q" "give health"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "give hunting_rifle" v 狙击枪
bind "w" "+forward"
bind "x" "z_spawn boomer" x 出现 bommer
bind "y" "messagemode"
bind "z" "z_spawn tank" z 出现tank
bind "KP_INS" "+mouse_menu Orders"
bind "KP_END" "+mouse_menu QA"
bind "[" "invprev"
bind "]" "+voicerecord"
bind "" "+moveup"
bind "`" "toggleconsole"
bind "." "give pipe_bomb" ----键盘 . 可以叫声音弹
bind "/" "+movedown"
bind "\" "give oxygentank" ---- 绿色的氧气筒
bind "," "give first_aid_kit" ---, 叫出急救包
bind "-" "sizedown"
bind "=" "z_spawn witch" = 出现女巫
bind "ENTER" "messagemode"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelSelect"
bind "INS" "+klook"
bind "END" "centerview"
bind "PGUP" "+lookup"
bind "PGDN" "+lookdown"
bind "PAUSE" "pause"
bind "SHIFT" "+duck"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "UPARROW" "+forward"
bind "LEFTARROW" "+left"
bind "DOWNARROW" "+back"
bind "RIGHTARROW" "+right"
bind "F1" "Vote Yes"
bind "F2" "Vote No"
bind "F3" "askconnect_accept"
bind "F5" "jpeg"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+zoom"
bind "MWHEELUP" "z_add" -----------------------
bind "MWHEELDOWN" "z_add" -----------------------
adsp_debug "0"
budget_averages_window "30"
budget_background_alpha "128"
budget_bargraph_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_history_numsamplesvisible "100"
budget_history_range_ms "66.666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_x "0"
budget_panel_y "50"
budget_peaks_window "30"
budget_show_averages "0"
budget_show_history "1"
budget_show_peaks "1"
bugreporter_uploadasync "0"
bugreporter_username ""
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "135"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-135"
c_orthoheight "100"
c_orthowidth "100"
c_thirdpersonshoulder "false"
c_thirdpersonshoulderaimdist "120.0"
c_thirdpersonshoulderdist "40.0"
c_thirdpersonshoulderheight "5.0"
c_thirdpersonshoulderoffset "20.0"
cam_collision "1"
cam_idealdelta "4.0"
cam_idealdist "150"
cam_ideallag "4.0"
cam_idealpitch "0"
cam_idealyaw "0"
cam_snapto "0"
cc_lang ""
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
chet_debug_idle "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "1"
cl_buy_favorite_nowarn "0"
cl_buy_favorite_quiet "0"
cl_chatfilters "31"
cl_cmdrate "30"
cl_colorblind "0"
cl_crosshair_alpha "255"
cl_crosshair_blue "220"
cl_crosshair_dynamic "1"
cl_crosshair_green "182"
cl_crosshair_red "138"
cl_crosshair_thickness "2"
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "64"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
-
cl_downloadfilter "all"
cl_forcepreload "0"
cl_hidemenu_spawnclass_boomer "0"
cl_hidemenu_spawnclass_boomer2 "0"
cl_hidemenu_spawnclass_hunter "0"
cl_hidemenu_spawnclass_hunter2 "0"
cl_hidemenu_spawnclass_smoker "0"
cl_hidemenu_spawnclass_smoker2 "0"
cl_hidemenu_spawnmode "0"
cl_hidemenu_spawnmode2 "0"
cl_idealpitchscale "0.8"
cl_logofile "materials/vgui/logos/spray_stencil_bill.vtf"
cl_menuduration "10"
cl_mouselook "1"
cl_mouselook2 "1"
cl_observercrosshair "1"
cl_perf_wizard_enable "1"
cl_playerspraydisable "0"
cl_ragdoll_limit "20"
cl_show_path "1"
cl_showhelp "1"
cl_showpluginmessages "1"
cl_soundfile ""
cl_timeout "30"
cl_Updaterate "20"
closecaption "0"
commentary_firstrun "0"
con_enable "0"
crosshair "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_volume "0.8"
func_break_max_pieces "15"
g15_Update_msec "250"
gameinstructor_enable "1"
hud_classautokill "1"
hud_takesshots "0"
joy_accelmax "1.0"
joy_accelscale "0.6"
joy_advanced "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_autoaimdampen "0"
joy_autoaimdampenrange "0"
joy_axisbutton_threshold "0.3"
joy_circle_correct "1"
joy_diagonalpov "0"
joy_display_input "0"
joy_forwardsensitivity "-1"
joy_forwardthreshold "0.15"
joy_inverty "0"
joy_inverty2 "0"
joy_lowend "1"
joy_lowmap "1"
joy_movement_stick "0"
joy_movement_stick2 "0"
joy_name "joystick"
joy_pitchsensitivity "1"
joy_pitchsensitivity2 "1"
joy_pitchthreshold "0.15"
joy_response_look "0"
joy_response_move "1"
joy_sensitive_step0 "0.1"
joy_sensitive_step1 "0.4"
joy_sensitive_step2 "0.90"
joy_sidesensitivity "1"
joy_sidethreshold "0.15"
joy_wingmanwarrior_centerhack "0"
joy_wingmanwarrior_turnhack "0"
joy_yawsensitivity "-1"
joy_yawsensitivity2 "-1"
joy_yawthreshold "0.15"
joystick "0"
lookspring "0"
lookstrafe "0"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_filter2 "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
m_pitch "0.022"
m_pitch2 "0.022"
m_side "0.8"
m_yaw "0.022"
mat_grain_scale_override "1"
mat_monitorgamma_tv_enabled "0"
mat_spewalloc "0"
motd_intros "0"
muzzleflash_light "1"
name "[Taiwan]GG"
name2 "unnamed"
net_graph "0"
net_graphheight "64"
net_graphmsecs "400"
net_graphpos "1"
net_graphproportionalfont "1"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"
net_maxroutable "1200"
net_scale "5"
net_steamcnx_allowrelay "1"
next_weapon_timer "1.25"
npc_height_adjust "1"
overview_alpha "1.0"
overview_health "1"
overview_locked "1"
overview_names "1"
overview_tracks "1"
password ""
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"-
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
rr_thenany_score_slop "0.0"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
sensitivity "2.368000"
sk_autoaim_mode "1"
skill "1"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_legacy_surround "0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
snd_pitchquality "1"
spec_allowroaming "1"
spec_centerchasecam "0"
spec_chasedistancestep "10"
spec_cinematic "0"
spec_scoreboard "0"
ss_splitmode "0"
suitvolume "0.25"
sv_forcepreload "0"
sv_log_onefile "0"
sv_cheats "1"
sv_infinite_ammo "1"
z_speed "125"
z_tank_health "1000"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_l4d_urban01_hdr"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_unlockedchapters "1"
sv_voiceenable "1"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
tv_nochat "0"
vgui_message_dialog_modal "1"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1.000000"
voice_threshold "2000"
voice_vox "0"
volume "1.0"
vprof_graphheight "256"
vprof_graphwidth "512"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_warningmsec "10"
windows_speaker_config "4"
xbox_autothrottle "1"
xbox_throttlebias "100"
xbox_throttlespoof "200"
z_nightvision_b "128"
z_nightvision_g "192"
z_nightvision_r "255"
survivor_burn_factor_expert "0.15"
survivor_crouch_speed "999"
survivor_friendly_fire_factor_expert "0.1"
director_panic_forever "1"
z_common_limit "100"
z_mega_mob_size "120"
rescue_min_dead_time "3"
survivor_revive_health "75"
survivor_revive_duration "1.75"
tongue_victim_max_speed "80"
z_non_head_damage_factor_expert "11"
nb_gravity "125"
director_force_witch "2"
director_force_tank "1"
first_aid_kit_use_duration "1"
director_build_up_min_interval "0"
director_special_battlefield_respawn_interval "10"
director_special_initial_spawn_delay_min "10"
director_special_initial_spawn_delay_max "10"
director_special_initial_spawn_delay_max_extra "10"
z_acquire_far_range "9000"
z_acquire_far_time "0.5"
z_acquire_near_range "500"
z_acquire_near_time "0"
z_mob_spawn_max_size "60"
z_mob_spawn_min_size "20"
z_must_wander "1"
_-----------------------------------------------------------------------------
爆头版
z_speed 40 ------速度超慢
director_no_bosses 1 ---没有魔王
director_no_specials 1 ---没有事件
z_gib_limb_distance_headshot 2000000 -------多远都可以爆投
z_non_head_damage_factor_easy -1 打怪物身体不会死,以下都是
z_non_head_damage_factor_expert -1
z_non_head_damage_factor_hard -1
z_non_head_damage_factor_normal -1
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