《暗黑破坏神3》游戏中的伤害类型界定

时间:2016-08-20 来源:88130安卓下载 作者:佚名

众所周知,现在[暗黑3]里面的伤害类型包括火、冰、电、毒、奥术和物理六种。但最近玩家在武僧的试玩中,发现一种新的伤害属性:神圣。就这个问题,B大做出如下解释:

Damage types aren’t actually completely finalized. There’s likely to be some additions, maybe some combinations. For instance people may have noticed that a few of the Witch Doctor Skills refer to a damage type called “black magic”.
     All of the monk spells seen relied purely on weapon damage as their base, but that doesn’t mean there couldn’t be a holy damage type. What we don’t want is for players to carry around a ton of different resistance sets to deal with a large number of different types of damages. There’s quite a few different ways to go about solving that, but just to be clear we want damage types to serve the gameplay and not require players to have to pursue complex or item-heavy solutions to it.
     伤害类型的设定还没有最后完工。可能会增加一些伤害类型,例如组合伤害类型。到现在为止,相信有玩家已经注意到巫医使用的一些技能里面带有“黑魔法”的伤害类型。
     武僧的攻击造成的特殊效果完全是依赖于他们手上的武器的,但是这不意味着没有“神圣”属性的伤害。我们不希望看到的情况是玩家的游戏角色身上有一堆乱七八糟的属性抗性和属性攻击。要解决这一情况很难,但是可以确信的一点是:我们希望的是伤害属性来服务游戏的,而不是让玩家单纯去追求更多更复杂的物品来解决问题属性抗性。

玩家:那么你们计划把伤害类型添加到技能效果上吗?
     B大:Probably. At the very least on skills that it may not be obvious for, which if I were to guess would probably just make it easier to list it for all of them. But, UI/skill description brevity is always a goal, so we’ll see.
     有这样的可能性。在技能上能展现出来的伤害类型不多,我猜测会采用一个更简单的办法:很可能只是会对技能的伤害属性做一个列表来罗列出来。但是我们一直追求着使得游戏的界面和技能树更加简洁,以后我们会看到的。

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