《星际争霸2》官方Q&A第53期放送

时间:2015-10-18 来源:88130安卓下载 作者:佚名

1.Computer AI – Does the computer’s online AI vary from its offline counterpart? 
  No. They are the same.
  关于电脑AI-在线联网的电脑AI会比单机战役的AI要高很多吗?
  不是的,他们是一样的。

2.Have you considered allowing a post-game lobby for users to discuss the last game, collectively watch replays, or immediately enter into a rematch?
  Yes, we have a plan for a post game lobby. However the details are not finalized yet.
  你们是否考虑过为玩家做一个类似赛后大厅的东西?在那里玩家可以讨论他们刚刚的那场比赛,一齐来看游戏录像,或者可以立刻组队再来一场。
  是的,我地的确有计划做一个赛后大厅。但是具体细节仍需商讨。

3.Is there any update on additional map features other than the Xel’Naga watch towers, destructible rocks and tall grass?
  No. Currently there is no update on additional map features.
  除了萨尔纳加瞭望塔、可摧毁的岩石以及灌木丛外,还有没有其他新的地图元素添加到游戏中?
  没有。事实上,现在在游戏中没有新添加的地图元素。

4.How many different voice actors are needed for StarCraft II, including the unit sounds and campaign heroes?
  There are 58 unique voice actors participating, with some voicing multiple roles, and the number may increase as the game gets closer to release.
  如果将游戏中的兵种单位以及雇佣英雄考虑在内的话,[星际2]需要多少个配音人员?
  现在已经有58个各有特点的配音人员参与游戏的配音工作,有些还一配多角。随着游戏发行的日益逼近,配音的人数可能会增加。

5.The terrain types in StarCraft II we have seen so far had names like “Bel’Shir (Jungle)”. Does this mean that “Bel’Shir” is just an alias for jungle and every terrain is just named after a typical planet using it or are there – to stick with this example – other jungle maps with a different terrain set, something like “Aiur (Jungle)”?
  We named our terrain sets based on the planets. There are a lot more terrain sets than in the original StarCraft and you will have huge flexibility in modifying the terrain sets (including adjusting textures, doodads, lighting) allowing you to create your own variations of the default maps. There may be other jungle-themed default maps named after other planets.
  到目前为止,我们在[星际2]中看到的地形类型都会有例如“拜舍尔(丛林)”这样的名称。这样命名是不是指丛林这种地形的别称就叫“拜舍尔”,还是说每一种地形都是按照拥有该地形的星球名称而命名的?另外,还是拿这个例子来说,还有没有其它的使用不同地形集的丛林地图,比如“艾尔(丛林)”这种? 
  我们是用星球名称来给地形集命名的。现在地形集的数量要比旧版的《星际争霸》多很多,玩家在修改地形集时(包括调整纹理、装饰物、光照等)将会有非常非常多的选择,玩家完全可以在初设地图上创建出自己想要的地图变化。另外,将来可能会有一些以其它星球名称命名的丛林风格的初设地图。

6.Will there be any chance to have more options on pausing the game? In StarCraft: Brood War every player can pause the game three times, but every other player can unpause it. How about a (user editable) time limit before other players can unpause the game?
  We recommend that players communicate with each other in the game to agree on when to pause and unpause during the game.  We feel that pausing the game interrupts the game flow and it would be inconvenient for players to be forced to wait for a certain amount of time before being able to unpause. The pausing feature is mainly meant to allow for pausing of the game when all players are in agreement and for which duration.
  在游戏中,玩家是否会有更多次使用暂停的权限?在[星际争霸:血战]仲,每一个玩家有三次暂停游戏的机会,不过任何一个玩家都可以取消暂停状态。那么在[星际2]中,是否能有一个可以由玩家设定的时间期限,来限制要经过多长时间后才能解除暂停?
  我们要求玩家需要和其他玩家沟通并一致通过的时候才能暂停/解除暂停游戏。我们认为暂停游戏是会中断游戏进程的,而要让玩家等待一定时间后才能取消暂停更加会破坏游戏的可玩性。暂停功能只有在所有玩家都同意的情况下才能使用,同样解除暂停也是如此。

7.I already knew the map editor would be available to beta testers a while after Beta was released, but this is why I’m asking the bland question, will it also be available to non-participating people?
  No, the map editor will only be available during the beta for beta testers. 
  我已经知道地图编辑器在beta测试开放后也将会对beta测试者开放使用。但是我还是想问一个比较无聊的问题,地图编辑器也会对非测试的玩家开放吗?
  不,地图编辑器只会在beta测试期间对测试者们开放。

8.When a unit comes out from a building will there be only 4 exits from the building like in Warcraft 3 or will there be “infinite”?
  It is not infinite, but your units will come out from a building at the closest point on the building to where your rally point is set. 
  在[星际2]中,当游戏中的单位走出建筑的时候,是像[魔兽3]那样只有4个出口的吗?或者是“无限制性”出口?
  兵种走出建筑的出口不会是无限制的,不过你的单位会从离建筑最近的点出来并走到你集结点所设的位置。

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