武装突袭2: 采访中文翻译
k@voven 翻译了最新在PC游戏杂志Tiscalli game上的武装突袭2文章,他翻译成英语放在Armaholic上面,但是他不能看懂所有的东西,但是重要的信息都翻译了。Fromz翻译成中文放在他的武装突袭中文资讯博客上面,Fromz懂一点德文,试图翻译杂志原文但是我发现那肯定不是德文,捷克语怀疑中,故此我只能翻译英文译文。比较无意义和敏感的我就不翻译了,与其说断章取义不如说闲言少叙。
k@voven在BI的官方论坛上发布了英文的翻译来知会全球武人,文章是关于将要发布的武装突袭2的预览。
- ArmAII的官方新岛Chernarus将会有至少230平方公里大(ArmA的撒哈拉你岛也将更新在ArmAII中)。看上去230平方公里还是没有VBS2的伊拉克巴格达1300平方公里大...
- 岛屿的地形地貌设计将遵循捷克的一个本土地区
- 官方提供多于50中武器和多于50种的载具。(这个在BI的游戏里从来都不会发愁,游戏发布一年之后,武器载具会以平方数递增)
- 游戏包含RPG元素(插件早已实现大部分的游戏方式,但是官方第一次这么做)
- AI将会更聪明(叫做精细人工智能,AI将会根据环境及战况模拟人的反应)
- 三维实时编辑器将会包含在游戏里
关于武器载具还有一些信息(Fromz新译)
- AKM,AKS,AK74,AK107,AKS74,Bizon,VSS等等诸多现役俄罗斯制式武器都将包含在官方武器库中,希望会有AN94。欧美方面的武器将会更多。
- ArmA及ArmA插件中的武器载具将会完全兼容于ArmAII,而且,官方将会在ArmAII里面带来更多更新的载具,比如AAV,T90主战坦克,GAZ Vodnlk, BTR-90,BMP-3步兵战车,2K22M通古斯卡防空车,C-130J空中火炮,UH-1Y直升机,F35战斗机,米格24,米格35武直,MV22运输机,An-2,MQ-9B 无人侦察机,Ka-52武直等。
- 并且,比ArmA的载具做的更真实。
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ArmAII的喷绘封面,点击放大,你可查阅我的博客下载4000像素大图
下面翻译文章原文
武装突袭2
来自捷克的军事模拟典范将会毫不妥协的继续沿着“超真实”的理念走下去。
当我们参观了BI首席执行官Marek Spanel在捷克某处的企业工作室之后,我们肯快认识到他是一个很轻松很富有的男子,这个工作室(波西米亚工作室)是赢得了荣誉与金钱的军事模拟游戏闪点行动的发源地。闪点行动的销售数量超过200万张。你可以想象只有10个人的工作室名利双收会有多么好的心情。
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BIS 捷克开发工作室外景,点击放大
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BIS内部工作场景1,点击放大
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BIS内部工作场景2 - 一位正在使用Maya为动物做骨骼蒙皮的工作人员,在ArmAII中我们将看到更多的野生动物,野兔,野猪,山羊,家狗,包含ArmA中的山鹰,海鸥,蝴蝶蜻蜓等等,战场将不是一片死寂。图片点击放大
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BIS内部工作场景3,点击放大
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闪点行动的签名相框,点击放大
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使用O3制作植物的工作人员,很熟悉的界面啊,好炫的MOD机箱啊,过两天我也弄个。点击放大
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看来双屏是标配了,幸好我也是。个人认为图中是BI在澳大利亚MC运动捕捉室的文件转换。点击放大
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波西米亚工作室CEO Marek Spanel
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类似ArmA的平面编辑器,为啥不拍一个Real Time的Editor呢?
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游戏视频屏射 - 登陆载具的界面,仍然没有VBS2的那种选择功能。
在ArmA2中你可以扮演的角色将更为方便,你将不会烦恼于指挥包含坦克飞机等等超过百人的队伍。双方成百上千的战斗也不会令你感到拥挤和虚假。
(我想有人喜欢兰博式单干,有人喜欢指挥,众口难调才让BI有此举措。但是还是劝告那些兰博之类的史泰龙们,自己干几百个人好比天方夜谭。如果玩过ArmA就知道了。)
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抵达LZ的美军士兵,载具和场景看上去更舒服更真实
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步兵战车后面的红方士兵,战车的细节ArmA有提高
在ArmA2的战场环境中,所有的山地,丛林,海岸,沙漠将都根据真实的地形1:1复制,你的行动和以往的BI游戏一样,没有任何限制,走到任何位置都是高质量高真实的地理环境(只要你不会迷路)。在物理方面,物体破坏和交互系统也将体现(去学Crysis了?哈但是我个人认为物理方面BI是肯定比不过Crytek的)
最后说一下游戏的引擎(Real Engine2新版)硕大的战场面积堪比空战游戏,精细度堪比CQB类FPS,上百万成千万的物体在同一个场景里面,全天候全天气日夜交替,同时进行消耗资源严重的动态AI计算,这些是Crysis或者COD4的亮点无法掩盖无法包含的。(原文翻译)引擎追随趋势,完全支持Direct-X-10技术和多CPU多GPU的运算。
另外一点记者提到坦克或者飞行载具的诱饵弹问题,为什么不再这些细节方面尽量模拟真实呢?BI的CEO回答到:一方面这些开发回比较危险,一方面市场和玩家又需要。
(不明白的Fromz注明:武器的细节开发需要得到现实中具有这些武器专利权的国家组织许可,擅自把坦克做的与实际一模一样是要引起纠纷的,至少美国军方决不允许游戏能把他们的现役载具模拟的和真的一模一样,玩完游戏直接可以去装甲兵速成了。但是另一方面BI很聪明,将游戏做的非常开放,BI游戏的死忠Fans们,比如我之流,在没有盈利性质的情况下完全可以将这些真实的细节要素开发进游戏而且没有来自美军方的威胁。你也许不理解,当你制作PLA MOD到一定真实程度的时候,就会引起国安的注意。武装突袭,不是真实到牙齿,而是要真实到世界,宏观的真实,宏观的可能性)
感谢大家细读,翻译不正确或参有个人色彩还望体谅。
附录几张大家也许已经看过的游戏截屏,不像Codemasmaster的闪点行动2总是发出CG图,个人比较BS。
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米格35武直(疑似Mi-24雌鹿?看清楚吧)
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内部
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森林地形的战斗
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工厂内的战斗,脸做的够失败
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准镜不知是否有反光,看上去感觉良好
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中弹
最后想起BI最早为武装突袭2做的广告语,听上去很傻,呵呵,一堆废话。
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