《英雄无敌7》内测版刚刚发布,相信不少玩家都对魔法技能效果不是很清楚,那么各系魔法技能及效果都是什么呢?今天小编为大家带来《英雄无敌7》魔法技能及效果详解,为大家提前预热,一起来看吧。
光明魔法
Light Magic comes from Elrath and is linked to ideals of Truth, Justice, and Perfection. Light shines on the virtuous but blinds and burns the impious. It can heal its servants, and even bring them back to life, protect them against various kinds of curses, and pierce through illusions and stealth.
光明魔法来自于艾尔拉思,这类魔法与真实、正义与完美等品质有关。光明庇佑善良之人,同时也会让心怀不轨的家伙受到灼烧并被致盲。光明魔法可以治愈其仆从,甚至能够起死回生,保护他们免受各种诅咒的影响,并且还能破除幻觉与隐身效果。
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艾尔拉思的信念- Elrath`s Conviction - 冒险魔法- (无技能需求) |
The hero gets a buff increasing his Leadership and Defense.
提升英雄的领导属性和防御属性。 |
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治疗- Heal - 战斗魔法- (无技能需求) |
Heals friendly stack, enemy undead stacks are dealt damage.
治疗本方单位,也可用来伤害敌对的亡灵单位。 |
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阳炎光束- Sun Beam - 战斗魔法- (无技能需求) |
Single target damage.
单体伤害魔法。 |
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天国护甲- Celestial Armor - 战斗魔法- (新手级) |
Positive effect: damage received is absorbed up to a fixed value.
目标友军将会获得固定总额上限的伤害减免。 |
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净涤之光- Cleansing Light - 战斗魔法- (新手级) |
Removes negative effects from target creature.
驱除目标身上的负面状态。 |
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反惩- Retribution - 战斗魔法- (专家级) |
Positive effect: Every time the creature takes damage from another creature, deal light damage to the source of the damage.
目标单位受到伤害时对攻击方造成光属性伤害的反伤。 |
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阳炎爆- Sun Burst - 战斗魔法- (专家级) |
Deals damage form a target tile in all 8 directions to enemy stacks. only the first taget in each direction gets the damage.
以目标格为中心散射八道光束,每道光束对接触到的第一个敌军造成伤害。 |
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复活- Resurrection - 战斗魔法- (大师级) |
Heals and resurrects friendly stack, up to the original stack size.
治疗和复活友军,不超过原有上限。 |
光明魔法主技能:允许学习对应等级的高级魔法,并且优化光明魔法的效果。 |
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振奋之光- Uplifting Light - (新手) |
+X leadership value per light spell cast until end of combat. Capped at +Y.
英雄每使用一个光明魔法,兵种获得X点士气,上限Y点。 |
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光明大师I - Master of Light I - (新手) |
Heal targets all targets ( friendly creatures and enemyundead creatures) in an area of 4x4 tiles. Stacks damaged by Sun Beam have a 50% chance to receive "Blinded`. Blinded: The creature can`t act and retaliate until the end of its next turn.
治疗魔法对4X4范围内的所有友军和敌军都起效。阳炎光束有50%几率对目标造成失明效果,使其它在下一回合结束前无法行动和反击。 |
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光明学士- Light Scholar - (新手) |
For the hero the costs of Light magic spells are decreased by X%.
使用光明魔法时,魔法值消耗减少X%。 |
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光明领悟- Light Wisdom - (专家) |
Cast Light magic spells with +X magic for each wisdom ability.
使用光明魔法时,魔法效果按每个领悟技能增加X点魔力计算。 |
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光明大师II - Master of Light II - (专家) |
Celestial Armor and Cleansing Light target all friendly creatures in an area of 3x3 tiles.
天国护甲和净涤之光的施法范围增加到3X3。 |
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光明大师III - Master of Light III - (大师) |
Retribution also deals damage to the closest enemy creature if the enchanted creature is hit by a direct damage spell of the enemy hero. Stacks damaged by Sun Burst have a 50% chance to receive `Blinded`. Blinded:The creature can`t act and retaliate until the end of its next turn.
如果带有反惩效果的友军被敌方英雄用伤害魔法攻击,反惩的效果将会施加于最近敌方部队。阳炎爆有50%几率对目标造成失明效果,使其它在下一回合结束前无法行动和反击。 |
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光之选民- Chosen of the Light - (宗师) |
Whenever the hero targets a friendly creature with a positive light magic spell, its attack and defense me increased by X, morale and luck by Y and it deals maximum damage until the end of turn.
当英雄对本方部队使用光系正面状态魔法,目标部队的攻击和防御增加X点,士气和幸运增加Y点,并且本回合内获得伤害最大化的状态。 |
典范学
Paragon will increase the hero’s experience gain
典范学主技能:每级增加英雄的经验获得。 |
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交流学者- Scholar - (新手) |
Interaction with friendly heroes teaches them all spells of the hero if the required skill to cast them is learned.
当接触本方其它英雄时,将会交流所学的魔法,教会对方在有技能支持下的魔法。 |
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英武斗士- Fighter - (新手) |
Might and Defense of the hero is increased by 2.
英雄的力量和防御增加2点。 |
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龙血之道- Dragon Blood - (新手) |
Magic and Spirit of the hero is increased by 2.
英雄的魔力和精神增加2点。 |
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神秘直觉- Arcane Intuition - (专家) |
Whenever an enemy hero casts a spell in a combat, the hero has a 50% chance to learn this spell if he has the required skill to cast it.
当敌方英雄在战斗时使用魔法,如果英雄的拥有对应的技能支持学习该魔法,那么将有50%几率偷学到该魔法。 |
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启蒙导师- Enlightened Leader - (专家) |
Governor: The experience gain is increased by 30% in the area of control of this town.
城镇管理者:英雄管理的城镇的区域控制范围内本方英雄获得的经验增加30%。 |
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良师益友- Mentor - (大师) |
Interaction with friendly heroes raises their experience points to 25 % of the hero`s current experience.
当本方有英雄接触时,高等级的英雄将会把低等级英雄的经验值增加到高等级英雄当前经验的25%。 |
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魔法大师- Master of Magic - (宗师) |
The hero can cast all spells on the Master rank if he learned at least the novice rank of the respective school of magic.
只要英雄至少学习了某魔法系的新手级技能,他施放该系魔法时效果都按大师级计算。 |
Exploration: Increases the hero`s movement by X per day.
探索术主技能:每级增加英雄的移动力。
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顺手攫取- Snatch - (新手)
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The hero does not spend movement points to pick up resources, access buildings and other similar actions.
英雄在拾取资源、访问野外建筑之类的行动时不消耗移动力。
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根生土长- Native Terrain - (新手)
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Governor: All friendly heroes in the town`s area of control have their movement cost over land reduced by X%.
城镇管理者:该英雄管理的城镇的区域控制内,本方英雄移动力消耗减少X%。
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船舶领航- Navigation - (新手)
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The movement cost when sailing with a ship is reduced by X%.
当英雄在水面上航行时移动力消耗减少X%。
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敌情侦察- Scouting - (专家)
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The hero`s scouting range is increased by 2 and allows him/her to see the precise number of creature stacks & the enemy heroes` buffs within his/her scouting range.
英雄的探查视野增加2格,并且允许英雄查看探查范围内的野兵和敌方英雄的实际兵力和英雄状态。
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寻路觅径- Pathfinding - (专家)
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There is no movement penalty on rough terrain for this hero.
英雄在崎岖地形上将不消耗额外的移动力。
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漂泊无定- Rover - (大师)
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Temporary stat increases from adventure map locations are doubled for this hero.
英雄从野外建筑临时增加的指数将会双倍获得。
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轻车熟路- Familiar Terrain - (宗师)
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The hero`s movement costs over land of tiles inside friendly areas of control is reduced by X%.
英雄在本方控制区域范围内的移动力消耗减少X%。
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领导术
Leadership: Increases Leadership by X (adds to creature morale.
领导术主技能:每级增加兵种的士气。 |
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排兵布阵- Tactics - (新手) |
The hero can rearrange his creatures in the first 3 rows in tactics phase.
战斗开始布阵时允许在三行内布阵。 |
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百折不挠- Resolution - (新手) |
When a friendly creature wouldn`t be able to act during its turn because of bad moral, it gets a half turn instead (half movement and half damage) .
当本方兵种因为士气低落时,将不会直接失去行动机会,而是行动时失去一半的移动力和伤害。 |
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爱国志士- Patriot - (新手) |
Governor: All friendly heroes in the town`s area of control get +X Leadership for combats.
城镇管理者:在英雄管理的城镇的区域控制范围内,所有本方英雄战斗时士气增加X点。 |
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多多益善- Outnumbering - (专家) |
The hero can deploy two more creature stacks in combat. Therefor he has two more creature slots in his deployment bar during Tactics phase.
英雄可以在战斗时多分两队兵,在布阵阶段会有多两个兵种格。 |
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战前动员- Rousing Speech - (专家) |
The initiative and morale of creatures in the hero`s army are increased each by X for the first 3 rounds of the combat.
本方部队在战斗开始的前三回合主动性和士气增加X点。 |
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身先士卒- Leading by Example - (大师) |
If the hero attacks an enemy creature all your creatures attack this creature with +X attack for this round.
当你的英雄直接攻击某支敌方部队时,本回合内本方兵种攻击这支部队将会获得加X点的攻击加成。 |
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天降援军- Reinforcements - (宗师) |
The stack sizes of all creatures in the hero`s army are increased by 5% at the start of each battle. (removed at the end of the combat).
战斗开始本方每支部队的数量上限都会提高5%,战后不会保留。 |
水系魔法
Water Magic comes from Shalassa and is linked to its various aspects (oceans, lakes, brooks, springs, rain, mist, steam, snow, ice, blood and tears…) but also to the emotions, the intuition, the creativity and empathy. Water magic renders the body and the mind as malleable as a liquid. It can conjure dream visions, trigger violent emotions, but can also drown armies of enemies in tidal waves, or freeze them to death in raging blizzards.
水系魔法来源于莎拉萨,并与其各种化身相关,例如海洋、湖泊、小溪、河流、暴雨、浓雾、蒸汽、雪花、寒冰、血液与泪水等。同时,水系魔法也与情感、直觉、创造力与同情心相关。水魔法可以使身体与心灵想液体一样具有延展性,可以创造梦境,触发强烈的感情,同时也能够召唤海浪淹没敌人的部队,或是用猛烈的暴雪将他们冻死。
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莎拉萨之舟- Vessel of Shalassa - 冒险魔法- (无技能需求) |
A ship is created on a random adjacent water tile. / The spell can only be can if the hero is not on a ship already. / The spell cannot be cast when there is no empty adjacent water tile.
在离英雄临近水面格子中的随机一格创造一艘船,当英雄已经船上时不可用,当英雄临近格子中没有水面不可用。 |
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迷雾帷幕- Fog Shroud - 战斗魔法- (无技能需求) |
Positive effect: target can`t be attacked with ranged attacks and cannot use its range attack and active abilities. The effect is lost if the target deals or receives melee damge.
目标无法被远程攻击,也无法使用主动能力和远程攻击,攻击或者被近战攻击后效果去除。 |
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暴风雪- Blizzard - 战斗魔法- (无技能需求) |
Area effect: in a 4X4 area every stack gets a movement reduction debuff for one turn when starting their turn.
目标4X4范围内的部队移动力减少一回合。 |
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冰矢- Frost Bolt - 战斗魔法- (新手级) |
Single target damage.
单体伤害魔法。 |
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凝冰之击- Ice Strike - 战斗魔法- (新手级) |
Target creatures gets the buff freezing strike. when ever this creature attacks or retaliates it deals additional water damage.
目标部队在攻击和反击时带有额外的水属性伤害。 |
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严冬冰环- Circle of Winter - 战斗魔法- (专家级) |
Area damage circle, 8 tiles around a target tile.
对目标格周围一圈八格的生物造成伤害。 |
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液态护膜- Liquid Membrane - 战斗魔法- (专家级) |
Positive effect: All damage dealt to the creature is reduced by 25% before any resistance or immunity effects of the creature are taken into account.
兵种受到的伤害减免25%,拥有最高的计算优先度,包括攻防修正和免疫效果。 |
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海啸- Tsunami - 战斗魔法- (大师级) |
Target area 5x entire width of the battlemap: damage and relocate all non-flyers away from your hero.
对战场宽度X5范围内的所有单位造成伤害,并且使所有非飞行兵种被推往远离英雄的方向。 |
水系魔法主技能:允许学习对应等级的高级魔法,并且优化水系魔法的效果。 |
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流水之盾- Water Shield - (新手) |
Grant X% damage protection buff for 3 turns to every friendly creature at combat start. Remove the buff after any damage is received.
战斗开始时所有本方部队获得X%的伤害减免,效果持续3回合或者受到一次伤害为止。 |
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水系大师I - Master of Water I - (新手) |
Fog Shroud is not removed through dealing or receiving melee damage. The movement reduction debuff applied by Blirzzard lasts for 3 toms.
迷雾帷幕的效果在受到近战伤害时不会消失。暴风雪造成的移动力减少持续3回合。 |
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水系学士- Water Scholar - (新手) |
For the hero the costs of Water magic spells are decreased by X%.
使用水系魔法时,魔法值消耗减少X%。 |
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水系领悟- Water Wisdom - (专家) |
Cast water spells with +X magic for each wisdom ability.
使用水系魔法时,魔法效果按每个领悟技能增加X点魔力计算。 |
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水系大师II - Master of Water II - (专家) |
All creatures damaged by Frost Bolt or Ice Strike get the “Deep Freeze” debuff that decreases its movement by X for 3 turns.
被冰矢和凝冰之击伤害的部队获得极度深寒状态影响,移动力减少3回合。 |
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水系大师III - Master of Water III - (大师) |
Liquid Membrane also increases the movement by X. Circle of Winter also applies `Deep Freeze" that decreases its movement by Y for 3 turns.
液态护膜增加战场移动力X点。被严冬冰环伤害的部队受到极度深寒状态影响,移动力减少Y点,持续3回合。 |
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霜寒刺骨- Frostbite - (宗师) |
At the beginning of an enemy creature`s turn, they get X water magic damage for each water magic debuff currently applied to them.
在每回合开始,所有受到水属性负面状态影响的敌军受到每个状态X点的水属性伤害。 |
元变魔法
Metamagic is Academy`s Faction Skill, as always all skill effects are cumulative. The wizards` mastery of magic allows them to trigger synergies between spells to unleash even more power and destruction on the battlefield.
元变魔法是学院的种族技能,如常以下效果是累积的。术士们对魔法的掌握允许他们触发魔法间的共鸣,使魔法更有效,在战场更具破坏力。
Novice - Casting a single target hero spell on a creature under a magic effect triggers Magic Synergy: Increase the duration of positive effects on friendly creatures and the duration of negative effects on enemy creatures by 1.
新手:对有状态魔法在身的目标单位使用单体魔法时触发共鸣,增加本方部队的正面状态持续时间1回合,增加敌方部队的负面状态持续时间1回合。
Expert - Magic Synergy increases the duration of magic effects by 1
专家:状态持续时间再加1回合。
Master - Magic Synergy increases the duration of magic effects by 1.
大师:状态持续时间再加1回合。
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蚀魂打击- Soul-Vanishing Strike - (新手) |
The hero`s attack also applies the debuff "Soul-Vanishing Strike" on hit creatures. lt reduces all stats of the creature by 1 for its next 3 turns.
英雄的直接攻击附带“蚀魂打击”效果,目标部队的所有属性减少1点。 |
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魔力提升- Magic Exaltation- (新手) |
If a spell will trigger a Magic Synergy it will be cast with +X Magic.
如果施放的魔法会触发魔法共鸣效果,则效果按加X点魔力计算。 |
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魔力协调- Magic Attunement - (新手) |
If a spell triggered a Magic Synergy the hero regains 50% of the spell`s mana cost.
如果施放的魔法会触发魔法共鸣效果,则英雄可以回收50%的魔法消耗。 |
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魔力增幅- Magic Amplification - (专家) |
Every triggered Magic Synergy increases your Magic by 1 until the end of combat with a maximum of 10.
每次魔法共鸣增加英雄的魔力1点,上限10点。 |
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削弱射击- Debilitating Shot - (专家) |
The hero`s Small Pyramid (attack warfare unit) reduces the defense of the creature hit by X until the next 3 turns of the creature.
英雄的小金字塔攻击的部队的防御接下来3回合将会减少X点。 |
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区域共鸣- Area Synergy- (大师) |
All spells of the hero trigger Magic synergy.
英雄所有的魔法都可以触发魔法共鸣。 |
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心领神会- Clarity - (宗师) |
For every Magic synergy triggered you have a 50% chance to get a second hero action this turn.
每次触发魔法共鸣效果,英雄都有50%几率获得第二次行动机会。 |
土系魔法
Earth Magic comes from Sylanna and governs the mineral, vegetal and animal kingdoms, involving stone, dust, soil, wood and flesh, but also the feral instincts and the five senses. It is the path that leads to perfect harmony with Nature. It can heal and regenerate what is wounded or weakened, improve the stamina or heighten the senses, remove toxins, poisons, and diseases, but also unleash the powers of nature to turn trees into mighty warriors, or cause earthquakes.
土系魔法源自掌管矿物、植物与动物国度的龙神西莱纳,这类魔法涉及到岩石、沙尘、土壤、木头与肉体,同时也与野性直觉和五感相关。土系魔法引领人们走向与自然的完美和谐。这类法术能够治愈伤口,恢复虚弱的身体,增进耐力或是加强感觉,移除毒素、疾病等;但是同时也能释放自然的力量,将树木变成强力的战士,或是引发地震。
Earth Magic is favoured by the Elves, and very popular with the Orcs.
土系魔法是精灵们最擅长的,同时在兽人中也很受欢迎。
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西莱纳的馈赠- Sylanna`s Bounty - 冒险魔法- (无技能需求) |
[Buff]Target sawmill or ore pit`s production rate is doubled for X days.
[Buff]指定木矿或者石矿的产量加倍X天。 |
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石头皮肤- Stone Skin - 战斗魔法- (无技能需求) |
[Buff]Targeted creature`s defense is increased by X.
[Buff]指定本方部队防御加X点。 |
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再生- Regeneration - 战斗魔法- (无技能需求) |
[Buff]At the beginning of the stack`s turn the stack`s top creature heals X health point (3 turns).
[Buff]在轮到指定目标部队行动时,恢复X点生命值,无法复活,持续3回合。 |
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缠绕- Entangle - 战斗魔法- (新手级) |
[Buff]Target enemy creature movement points are reduced.
[Buff]减少目标敌军的战场移动力。 |
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毒液飞沫- Poison Spray - 战斗魔法- (新手级) |
[Instant]At the beginning of its turn, the targeted creature recives Earth damage.
[即效]目标敌方生物行动时受到土属性伤害。 |
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石尖刺- Stone Spikes - 战斗魔法- (专家级) |
[Instant]Each creature in target area is dealt Earth damage.
[即效]选定范围内的所有生物受到土属性伤害。 |
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地震- Earthquake - 战斗魔法- (专家级) |
[Instant]All destructible obstacle and walking creatures on the combat map recive Earth damage.
[即效]战场上所有可破坏障碍物和步行兵种受到土属性伤害。 |
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毒云笼罩- Poison Cloud - 战斗魔法- (大师级) |
Creates a poison cloud on a 3x3 area for 3 turns. At the beginning of a combat turn the poison cloud expands by 1 tile in each direction. - On casting each creature standing in the target area is dealt Earth damage. "Undeacd" and "Construct" creatures are immune. - Whenever a creature moves onto a tile of the poison cloud. it is dealt earth damage, but it can continue its movement. - Any creature that starts its turn while standing in the poison cloud receives the same damage. / Each stack is only damaged once per combat turn from this effect.
在战场上创建一片3X3范围的毒云,持续3回合。之后每回合开始时毒云会朝各方向扩散一格。在施法时在目标格范围内的兵种受到土属性伤害,亡灵生物和构装生物免疫。当有兵种进入毒云范围则同样受到土属性伤害,不会停止兵种的移动。有兵种在行动时在毒云范围内则受到土属性伤害。每支队伍每回合最多只受到一次毒云的伤害。 |
土系魔法主技能:允许学习对应等级的高级魔法,并且优化土系魔法的效果。 |
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坚如磐石- Rock Solid - (新手) |
+X defense value per Earth spell cast by the hero until end of combat.
英雄每使用一个土系魔法,兵种获得X点防御。 |
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土系大师I - Master of Earth I - (新手) |
Stone Skin and Regeneration target friendly creatures in an area of 4x4 tiles.
石头皮肤魔法和再生魔法的施法范围增加到4X4。 |
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土系学士- Earth Scholar - (新手) |
For the hero the costs of Earth magic spells are decreased by X%.
使用土系魔法时,魔法值消耗减少X%。 |
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土系领悟- Earth Wisdom - (专家) |
Cast Earth magic spells with +X magic for each wisdom ability.
使用土系魔法时,魔法效果按每个领悟技能增加X点魔力计算。 |
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土系大师II - Master of Earth II - (专家) |
Creatures with Entangle applied receive earth magic damage if they leave their tile. The duration of Poison Spray is increased to 10 turns.
被使用了缠绕魔法的敌军离开所在格时会受到土属性伤害。毒液飞沫的持续时间增加到10回合。 |
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土系大师III - Master of Earth III - (大师) |
Earthquake deals double damage to any already damaged wall. Stone Spikes deals double the damage to the creature on the center tile.
地震对已受损的城墙造成双倍伤害。石尖刺对中心格的生物造成双倍伤害。 |
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自然活力- Nature`s Vitality - (宗师) |
Friendly creatures` health points are increased by X%.
本方部队的生命值上限增加X% |
黑暗魔法
Dark Magic comes from Malassa and is related to the mysterious, unfathomable shadows, to the subconscious mind, and to the lethargic, and sometimes lethal, powers of sleep, fatigue and coma. Darkness hides and shelters its followers but weakens its enemies and feeds them with intangible horrors or disruptive delusion. It can wrap allies in shadows to help them disappear from view, drain the life force of enemies until they fall unconscious, or conjure their worst nightmares in their mind until they flee in terror or become catatonic.
暗系魔法源自马拉萨,这类魔法与神秘不可测的暗影、潜意识的想法,或是毫无生气的昏睡相关,有时暗系魔法也会致命,这些法术有着让人长眠、疲劳或是昏迷的力量。黑暗往往会庇护其追随者,同时削弱其对手,给他们灌输无形的恐惧与充满毁灭的妄想。这类魔法可以将盟友潜藏在暗影之中,避免其被发现;可以吸取敌人的生命力直到他们失去意识;甚至还能唤醒他们最深层的梦魇,让他们在恐惧中四散奔逃,或是紧张到无法动弹。
Dark Magic is favoured by the Faceless and the Dark Elves, and very popular within the Necromancers.
暗系魔法是无面者与黑暗精灵最擅长的,同时在亡灵巫师中也很受欢迎。
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马拉萨的诱惑- Malassa`s Temptation - 冒险魔法- (无技能需求) |
[Buff] The chance for negotiations with neutral armies is increased.
[Buff]对野兵的外交成功几率提升。 |
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绝望- Despair - 战斗魔法- (无技能需求) |
[Buff] Targeted enemy creature`s moral is decreased.
[Buff]指定敌方部队士气降低X点。 |
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虚弱- Weakness - 战斗魔法- (无技能需求) |
[Buff] Targeted enemy creature`s attack value is decreased for 3 turns.
[Buff]指定敌方部队攻击降低X点,效果持续3回合。 |
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恐吓面容- Face of Fear - 战斗魔法- (新手级) |
[Buff] Enemy stacks that get attacked by targeted creature move away two tiles in the opposite direction in a straight line of as far as possible after being attacked. Diagonally the stack only moves 1 tile. (3 turns)
[Buff]目标友军攻击敌方时会吓退对方,直线两格或者斜线一格(如果对方有移动空间)内的最远的地方,效果持续3回合。 |
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清除- Purge - 战斗魔法- (新手级) |
[Instant] Removes X random positive magic effects from the target stack
[即效]移除目标队伍身上随机3个增益魔法。 |
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痛苦- Agony - 战斗魔法- (专家级) |
[Buff] Targeted enemy creature receives Dark Magic damages at the beginning of its turn (3 turns)
[Buff]目标敌方生物行动受到X点暗属性伤害,效果持续3回合。 |
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阴影镜像- Shado - 战斗魔法- (专家级) |
[Instant] Summon a copy of target stack (size determined by Skill rank). When the summoned stack receives any damage it is destroyed completely.
[即效]召唤目标部队的镜像,数量取决于英雄的技能等级,镜像受到伤害就会消失。 |
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阴影披风- Shadow Cloak - 战斗魔法- (大师级) |
[Buff] The next two attacks (melee, ranged, retaliation or hero attack) automatically miss the targeted creature (dealing no damage and triggering no effects).
[Buff]目标友军接下来两次受的伤害,不管是近战、远程、反击还是英雄的直接攻击都会直接免疫,不会触发直接攻击所附带的效果。 |
黑暗魔法主技能:允许学习对应等级的高级魔法,并且优化黑暗魔法的效果。 |
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灵魂收割- Soul Harvest - (新手) |
Whenever a basic hero attack kills at least one creature the hero gains X mana.
英雄的直接攻击如果造成至少一个敌军死亡则英雄获得X点魔法值。 |
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黑暗大师I - Master of Darkness I - (新手) |
Despair and Weakness target all enemy creatures in an area of 4x4 tiles.
绝望魔法和虚弱魔法的施法范围增加到4X4。 |
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黑暗学士- Darkness Scholar - (新手) |
For the hero the costs of Darkness magic spells are decreased by X%.
使用黑暗魔法时,魔法值消耗减少X%。 |
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黑暗领悟- Darkness Wisdom - (专家) |
Cast Darkness magic spells with +X magic for each wisdom ability.
使用黑暗魔法时,魔法效果按每个领悟技能增加X点魔力计算。 |
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黑暗大师II - Master of Darkness II - (专家) |
Purge also adds the Curse debuffs (3 turns). The creature cannot be the target of positive spells or buffs. Enemy creatures attacked with Face of Fear receives the Catatonic Fear debuff making it lose its retaliation for the next 2 creature turns.
清除魔法对目标附加诅咒状态,使目标无法受到增益状态。恐吓面容附加使被攻击目标接下来两回合无法反击的效果。 |
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黑暗大师III - Master of Darkness III - (大师) |
Agony targets all enemy creatures in an area of 4x4 tiles. Any Shadow comes into play with the "Shadow Cloak" buff.
痛苦魔法的施法范围增加到4X4。阴影镜像初始就拥有阴影斗篷状态。 |
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恐惧阴影- Shadow of Dread - (宗师) |
Whenever a dark magic spell of the hero hits an enemy creature, it loses X% of its stacksize. Creatures lost this way return to their army in case the hero won the combat.
每当英雄对敌军使用黑暗魔法时,目标军队损失X%数量,如果敌方最终胜利,这些部队会回归。 |
进攻术
With each skill rank you unlock, you will be granted X Offense points
进攻术主技能:每级增加英雄的力量指数。 |
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百步穿杨- Achery - (新手) |
There is no half range penalty for ranged attacks.
远程兵种将不再受射程影响。 |
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好勇斗狠- Battle Frenzy - (新手) |
The damage of melee creatures in the hero`s army is increased by X.
英雄所带近战兵种伤害增加X点。 |
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箭无虚发- Accuray - (新手) |
The damage of ranged creature in hero`s army is increased by X..
英雄所带远程兵种伤害增加X点。 |
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本土作战- Homeland - (专家) |
Governor: All friendly heroes fighting in the town`s area of control get +X Might.
城镇管理者:在该英雄管理的城镇的控制范围内所有英雄战斗时力量加X。 |
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巨人杀手- Giant Slayer - (专家) |
The hero`s creatures have +X attack when attacking or retaliating large (2x2) creatures.
英雄所带兵种在攻击和反击大体型兵种时攻击增加X点。 |
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包抄大师- Master Flanker - (大师) |
The flanking and full flanking bonus is increased by X.
侧翼攻击的伤害加成增加X。 |
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攻无不克- Perfect Offense - (宗师) |
The hero`s creatures` attack value is raised to match its targets` defense value automatically when attacking.
英雄所带兵种在攻击时如果攻击低于目标防御,则攻击自动提升至和对方防御同水平。 |
防御术
With each skill rank you unlock, you will be granted X Defense points
防御术主技能:每级增加英雄的防御指数。 |
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身强体壮- Vitality - (新手) |
The health of creatures in the hero`s army is increased by X.
英雄所带兵种的生命值上限增加X点。 |
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保家卫国- Town Protector - (新手) |
Governor: The local guard`s core creature capacities are increased by X and for elite creatures by Y."
城镇管理者:该英雄管理的城镇的本地戍卫兵力上限提升,其中核心级增加X位,精英级增加Y位。 |
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不动如山- Defensive Stance - (新手) |
If friendly creatures did not attack or use an active ability during their turn, their defense value is increased by X until the beginning of their next turn.
如果本方某支部队在某一回合没有攻击或者使用主动能力,则该支部队防御增加X点直到其下一回合开始。 |
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火力规避- Evasion - (专家) |
The defense of creatures in the hero`s army is increased by X against all ranged attacks.
英雄所带兵种在面对远程伤害时防御增加X点。 |
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先发制人- Preemptive Strike - (专家) |
The retaliation of defending creatures is performed before the attacker`s strike.
防御状态下的兵种在敌方攻击前反击。 |
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眼观六路- Alertness - (大师) |
Enemy creature`s flanking and full flanking bonus pecentages are subtracted by 25 points.
敌方的侧翼攻击的伤害加成比例减少25%。 |
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无懈可击- Perfect Defense - (宗师) |
The hero`s creatures` defense value is raised to match its targets` attack value automatically when attacking.
英雄所带兵种在防御时如果防御低于攻击方的攻击,则防御值自动提升至和对方攻击同水平。 |
外交术
经济学
Economy will increase daily income
经济学主技能:每级增加金币收入。 |
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市政专员- Town Planner - (新手) |
Governor: There can be two buildings build on the same day in this town.
城镇管理者:英雄管理的城镇可以每回合建设两次。 |
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产业能手- Foreman - (新手) |
The production of all sawmills and ore pits in the area of the control of this town is increased by 1.
城镇管理者:英雄管理的城镇的控制区域范围内的木矿和石矿日产量加1。 |
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通贸商户- Merchant - (新手) |
The trade rates for resources are enhanced like having an additional marketplace.
市场的交易比率提高,相当于多建了一个市场。 |
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炼金术师- Alchemist - (专家) |
The hero grants one random rare resource per day.
英雄每天随机获得一种稀有资源。 |
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建筑行家- Architect - (专家) |
Governor: The gold costs of town buildings are decreased by 20% in this town.
城镇管理者:英雄管理的城镇的建造时资源消耗减少20%。 |
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征兵主管- Recruiter - (大师) |
Governor: The gold costs for recruiting creatures is decreased by 15% in this town.
城镇管理者:英雄管理的城镇的招募兵种的时金币需求减少15%。 |
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理财大师- Estates - (宗师) |
The daily income of all friendly towns is increased by 30%.
所有本方城镇的日收入增加30%。 |