《红色警戒3》1.05 补丁修正翻译列表

时间:2016-07-14 来源:88130安卓下载 作者:佚名

平衡改动


在练习模式和多人对战模式中,工程师会花几秒钟来占领建筑。在占领过程中,工程师将无法回应任何攻击(简直废话)。


旭日的采矿场对电力要求从55降到50。


盟军矿车(基地拓展车)从1400降到1000。


盟军卖矿场从300回收增加到500。


盟军的维护者战机对旭日的建造核心车少了50%的攻击威力。


旭日的天狗变形成飞机后的对空武器威力从15增加到23。


维护者和世纪会在升级到高级航空后(增加炸弹数)停留在机场的单位会适当补充额外的弹药(避免了起飞后回机场才增加额外弹药的错误)。


各个单位在进攻模式下可以对钻到地里的坦克杀手自动攻击。


修正了卖电场得两个步兵的错误游戏设计。


主基地被摧毁得到一个工程师(主基地都被摧毁了,工程师估计也活不了多远。。。)。


主基地在水上的时候卖掉得到一个工程师。


阿库拉潜艇在浮出水面的过程中可以更容易的瞄准敌方单位。


苏联的采矿车的第二技能(防御装甲)有了技能冷却时间。


苏联的核电站被摧毁后的爆炸可以破坏威胁空中单位了。


修正了5星级铁锤用射线攻击不会得到损坏加成的错误设计。


旭日高达机器人可以对附近的敌人单位会执行近身攻击了(不再是单纯的眼睛射线攻击,难道出了新招式?),这种攻击对步兵的伤害特别大。


修正了在占领医院后对建筑里的伤兵不疗伤的错误。


将军舰在攻击模式中自动攻击建筑的时候会用所有的镭射炮攻击了。


苏联铁锤坦克用射线攻击那些被旭日的三点防护罩保护下的单位的时候,也可以自身补血了(非常合理的设计修改)。


修正了旭日海翼在空中变形后可以在陆地着陆的错误。


利用占领的观察站看地图的时候不会被地势的高低影响查看地图的范围了。


用苏联的单位金钱回收技能用在工程师上,然后工程师占领建筑可以回收金钱的错误设计被修正。


苏联的天启用磁力电锯特技的时候,可以适当的改变敌人目标单位了。


修正了盟军火箭兵在移动的过程中仍然可以用特技锁定目标的错误。


修正了苏联的恐怖机器人在从特技停滞光线转换到强拆钢抓时候仍然保持光线武器的状态的错误。


修正了玩家可以在机场制造多出4个可停靠机场式飞机的设计错误。


修正了玩家可以在多人游戏刚刚倒数的时候可以改变阵营的错误。


修正了玩家断线后仍然可以在自己的官网数据里面得到好处的错误。


2v2的时候,队友间的基地总是可以连在一起的(针对没有选择基地出发点的游戏开局)。


修正了玩家在多人游戏的开始倒数最后一秒的时候修改游戏参数,而倒数无法停止的错误。


以上的部分平衡翻译是转载自GT社区的fzlcj2k.


-----------------------------------------------


我补充下其它BUG修改的翻译吧,小弟英语比较烂,部分可能理解错误,望诸位海涵。
(以下的翻译顺序颠倒,没有正确排序。 其实还有大量修正EA战网和局域网的信息和改进。这里我就不提了。)
1.当飞机装了步兵单位,飞行中被击落,步兵不在死亡,而是跳伞
2.百合子的攻击效果得有扩充
3.天翼的升星级的时候有独特的攻击效果
4.VX升星级的时候有独特的攻击效果
5.雅典娜大炮升星级的时候有独特的攻击效果
6.改进了通话声讯功能
7.改进了游戏结束后,统计汇总信息
8.改进了胜利和失败时候的音乐
9.谭雅爆破的时候 将会有明显的C4标示?
10.将军战舰的激光炮现在会更积极的自动攻击
11.修正了貌似生产单位的时候突然没钱,等有钱的时候又不会继续生产的 BUG
12.修正了貌似磁暴快艇在海面上使用了一次技能,然后上岸会停止充能。现在将继续充能
13.修复了部分语言错误,通话讯息表达更加清晰准确
14.运输车辆当被娜塔莎红外线锁定时,其车内的步兵将会自动撤出
15.恐怖机器人钻进敌人单位,在小地图上会有明显提示
16.全面改进了电脑的人工智能


下页英文





================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.05 Patch Notes - December, 2008
================================


This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more.



· During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure. During this time
the Engineer will be vulnerable to attack.


· Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to 50.


· Reduced the cost of the Allied Harvester from 1400 to 1000.


· The Allied Refinery's sell price has been increased from 300 to 500.


· The Vindicator should now do 50% less damage versus Empire of the Rising Sun Cores.


· The Mecha Tengu's anti-air weapon damage has been increased from 15 to 23.


· The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced Aeronautics is purchased.


· Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes.


· Fixed an exploit where players could get two infantry units out of a Power Plant when selling it.


· Construction Yards will now spawn an Engineer when destroyed.


· Construction Yards will now spawn an Engineer when sold on the water.


· Akula Subs will now be much easier to target as they surface to fire.


· The Soviet Ore Collector now has a proper cooldown time on its secondary ability.


· The Soviet Super Reactor will now damage aircraft when destroyed


· Fixed a bug where the Hammer Tank was not receiving a damage increase on its Leech Beam after attaining veterancy.


· The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry.


· Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles.


· The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance.


· The Hammer Tank will now receive health when using its Leech Beam against an enemy that has Point Defense Drones.


· Fixed an exploit where players could get the Sky-wing to land on dry land.


· The map reveal from Observation Posts is no longer obstructed by various terrain heights.


· Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure.


· The Apocalypse Tank can now properly change targets when using its Magnetic Harpoon ability.


· Fixed an exploit where the Javelin Soldier could remain fully locked onto their target even after moving.


· Fixed a bug where the Terror Drone would maintain its Stasis Ray even though it switched to Dismantler Claws.


· Fixed an exploit where players could create more than 4 docking aircraft per airfield or airbase.


· Fixed an exploit where players could change faction right before the game countdown finished.


· Fixed an exploit where players could disconnect from games and still gain benefits to their record.


· In 2v2 team games, teammates will always start next to each other.


· Fixed exploits where the starting game countdown wouldn't stop if a player changed game parameters in the final second.



· Added several Co-op lobbies to the lobby list.


· Added the ability to see a player's stats in the online lobbies. By hovering over a player's name, this will display a summary of that player's wins, losses, and rank.


· Vertical sliders in the menus can now be scrolled using the mouse wheel.


· Added the Broadcast option under the Rules Tab for Custom online matches.


· When players change map size in the game setup screen, the appropriate number of slots will be opened.


· The custom match lobby list will now display icons for Clan, VOIP, Custom Map, and Passworded games in the Status column.


· Added the proper Observer panel when observing online matches.


· Added the ability to Whisper to players in different lobbies.


· Players can now see Whispers while in the Game Setup screen of an online match.


· The host of a Co-op campaign match will now receive a notification when they send an invite to other players.


· When editing hotkeys or VOIP settings, they will now only be changed for the current active profile.


· The player will no longer be kicked back to the main menu after entering an incorrect password for an online game.


· At least two extra mouse buttons can now be assigned to commands in the Custom Hotkeys screen.


· Added a visual indicator in-game to display whether a player is using Team or Global VOIP chat.


· Players will now receive a message that the lobby is full when attempting to join a full lobby.


· Added a refresh button onto the custom match lobby screen.


· Added more details into the invite request a player has received.



· Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle.


· Fixed a bug where the progress bar for structures was not displaying when their production was paused.


· Fixed a bug where the Terror Drones were receiving a garrison cursor when hovering over civilian buildings in the shroud.


· If the Stingray uses its secondary ability on water and then moves onto land, the ability button will now properly display the cooldown time.


· Fixed a bug where corrupted graphics would display when issuing Planning Mode commands extremely close to the selected unit.


· Fixed a bug where Spies would retain the Tesla effect after using Bribe while disguised as a Tesla Trooper.


· The Mission Menu map will now properly display bridges.


· The Riptide ACV will now properly fire its torpedoes when force firing in the water.


· A Terror Drone will now properly grey out the unpack command of an enemy unit affected by the Stasis Ray.


· Fixed a bug where units would potentially warp when being disengaged from an enemy Apocalypse Tank's magnetic harpoon.


· A Reverse Move command will no longer be cancelled when a non-movement secondary ability is toggled midway through the move command.


· Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush if used before reaching its build waypoint.


· Empire of the Rising Sun vehicles can no longer transform through bridges.


· Fixed a bug where Empire of the Rising Sun cores were not unpacking if the player saved a game while the core was moving to its destination.


· Fixed a bug where hosting or joining a multiplayer match was causing your VOIP settings to default to Voice-Activated.


· Fixed a bug where VOIP settings were being set back to default after finishing a game.


· Torpedoes will no longer follow amphibious units onto land.


· Fixed a bug where the Twinblade would sometimes go underground when attempting to pick up passengers.


· Fixed a bug where the Terror Drone would sometimes have difficulty garrisoning inside a Twinblade.


· Fixed stability issues with joining, leaving, and re-joining network games.


· The research of Heightened and Max Clearance can now be continued after being paused.


· Twinblades will no longer be damaged when picking up a vehicle infected with a Terror Drone.


· Fixed an issue where aircraft would go underground when landing at their airfield or airbase.


· The Apocalypse Tank will now display its grinder effects on Medium and lower LOD


· Fixed a bug where your Co-commander's MCV would sometimes fail to unpack after destroying the Tesla Coils in mission Allied 03.


· Fixed a desync for when an observer toggled between players in an online match.



· Added DRM Deauthorization into both the launcher and Options menu in-game. Clicking the "Deauthorize" button will deauthorize the computer from playing Red Alert 3, allowing players to run the game on a different computer. Restarting the game on the original computer will reauthorize Red Alert 3 on that machine.


· Added status pips for units being healed by Hospitals.


· The Bullfrog can now target an area for passengers to be ejected even if that area is currently out of range.


· After the Free Trade power is purchased, additional numbers will now display from refineries indicating the power's benefit.


· Infantry will now play a meta-impact animation when hit with V4 rockets.


· Tanya will now receive a C4 cursor when hovering over enemyvehicles and ships.


· The Chrono Rift/Chasm/Fissure powers have had their portraits updated to better reflect the functionality of the powers.


· Commando units will no longer receive a garrison cursor when hovering over Ore Nodes and tech structures under the fog-of-war.


· Chrono Rifted units can now be selected by control group number after warping back in.


· Valid structures will now receive a rally point mouse cursor when hovering over bridges.


· Conscripts, Peacekeepers, and Imperial Warriors will now receive a counter-garrison cursor when hovering over valid civilian structure targets.


· The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze ability.


· Added Ammo Pips for respective units into their portrait.


· Units with the disguise ability will now display a unique disguise cursor when hovering over valid disguise targets.


· Burst Drones that are attached to units will now show up on the mini-map.


· Vehicles that have been pilot sniped can now be crushed appropriately.


· Added a sound effect for placing camera bookmarks.


· Added a sound effect for the game countdown timer


· Added Victory/Defeat music to the end of a multiplayer match.


· Improvements to how stats are tabulated in the post-game summary.


· Improved the overall AI management of Harvesters.


· Improved the push-to-talk functionality of VOIP while playing a Co-op campaign mission.


· Power Plants will now turn dark when infiltrated by an enemy unit.


· The Athena Cannon will now receive unique firing FX when it achieves Heroic veterancy.


· The Dolphin will now receive unique firing FX when it achieves Heroic veterancy.


· The Striker VX will now receive unique firing FX when it achieves Heroic Veterancy.


· The Sky-wing will receive unique firing effects when it achieves Heroic Veterancy.


· The wrench repair icon will now display on structures that are being repaired by your co-commander.


· Infantry units will now correctly evacuate from a transport vehicle that has been pilot sniped by Natasha.


· Replays will now provide users with a Telestrator.


· Added descriptive text for the "Destroy the Generators" bonus objective in campaign mission Allied 05.


· Added an extra health bar to the Athena Cannon to indicate the strength of its shield and/or point defense drones.


· The first unit selected for Chrono Swap will now have an icon denoting its selection.


· Infantry units will now fall to the ground when killed while parachuting.


· Expanded the variety of animations for Yuriko Omega.


· Added several people to the game's credits.


· Fixed various typos and made certain dialog messages more clear.


· Various other bug fixes.


红色警戒3 专区



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