《战锤:全面战争》野兽人战役特点中英文对照一览
这里给大家分享下“ssyanubis”整理简单翻译的《战锤:全面战争》野兽人战役特点中英文对照一览,一起看下吧。
Campaign playstyle
Horde gameplay
The Beastmen offer a uniquely aggressive horde-style campaign game, carrying their infrastructure as they travel and never settling in the conventional fashion. Unlike Cha◎os Warrior hordes however, all Beastmen units bear the Resilience passive ability. This makes them immune to the attrition caused by infighting when two or more hordes stand in close proximity, and promotes a more collaborative approach between hordes.
Cha◎os Corruption
The Beastmen also spread Cha◎os Corruption wherever they go, destabilising provinces and causing attrition to enemy forces. With unique Heroes, building chains, tech trees, recruitment options, Lord and Hero skill-trees, and an exclusive Lore of Magic (The Lore of The Wild), they offer a new and feral way to play Total War: WARHAMMER.
Bestial Rage
Each army led by a Beastmen Lord has a Bestial Rage meter. As the army raids or engages in battle, this meter rises until a new Brayherd is summoned – an AI controlled Beastmen horde that can be directed by the player to specific targets, or support the parent army as it moves. If any army’s Bestial Rage falls too low, it may begin infighting, leading to loss of troops and, in the worst instances, mutiny.
首先是3个没啥特点的特性
混沌的游牧特性和混沌腐蚀,绿皮的!
但野兽人的游牧貌似多队靠近后不会互相残杀,不像混沌(非AI)
Unique army stances
The Beastmen playstyle is also characterised through their unique army stances. Beastmen Ambush is their standard mode of campaign map movement and enables the army to ambush enemy forces on the move.
The Hidden Encampment stance lets the army melt into the shadows and focus on their infrastructure and recruitment, invisible to all but the keenest-eyed enemy Lords.
Beast-Paths enables the army to ignore impassable terrain by following the secret paths known only to their kind. If an army is attacked in this stance, the ensuing battle will take place in one of the atmospheric new Beast Path battle-maps.
Like other races, The Beastmen can also enter the Raiding stance to harvest income, increase Bestial Rage and sow public disorder in enemy territory.
野兽人的特色行军系统,
默认行军状态就是伏击,就是不用耗25%移动力和操作就能埋伏。
隐蔽的营地,扎营你也很难看到他。
独特的兽径移动,我猜是能走森林,甚至山脉,并且兽径移动不同于地洞,此状态下可以攻击,且有独特地图
应该更容易靠近敌人部署,多半也是隐形的(猜测)
当然,野兽人也能掠夺(还能涨,不知绿皮可以吗)
Unique post-battle options
When a Beastmen army conquers an enemy settlement, the player gets two new post-battle options. Raze and Loot harvests income from the settlement before destroying it, while Raze and Defile razes the settlement and erects a blasphemous monument in its place. This generates major Cha◎os Corruption in the province and confers a large Population Growth bonus upon the horde.
The Dark Moon rises!
The Beastmen share a dark bond with Morrslieb, the Cha◎os Moon. As it waxes in the night sky, they are given to feats of drunken bacchanalia and ghastly sacrifice beneath its sickly gaze. When a periodic Full Moon event occurs in the Beastmen campaign game, the player must direct his Warherds in which twisted act to perform. There is often a price to be paid for such dark celebrations, but Morrslieb always rewards the faithful!
独特的战后选项
多了2个选项
1:摧毁并抢钱,一回合解决,毁城,抢钱2不误
2:摧毁并污染,就是视频里的,搭人头棒子堆,极大的混沌腐化,并有人口增长
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