《彩虹六号围攻》血兰花行动更新内容说明
《彩虹六号围攻》的最新DLC血兰花行动就要和广大玩家们见面了,接下来小编给大家带来的是《彩虹六号围攻》血兰花行动更新内容说明,跟小编一起来先睹为快吧。
赛季的皮肤。
首先是改进的服务器,整体性能更好。然后是亮度,以后外面看里面,里面看外面都会更清楚。
然后是更改了天空,新的天空有助于开发者更好的控制光影效果。
提升了阴影和材料反射质量。并且开发者开始提升每张地图的材质,目前完成的是咖啡馆。
效果如图。
一些干员的材质得到提升,图示为大锤。
面部反应会更真实。
Hibana的技能会更加可靠,并且服务器与本地的时间线冲突会更少。下面是更平台更新的大小。
开发者将在第三赛季着手解决高Ping战士的问题了。
新的烟雾弹动画,新的烟雾更浓,将完全遮蔽视线,Smoke的毒气也会有同样的效果,并且现在烟雾在所有人眼中都会有同样的效果。
然后以后游戏中所有2速和3速防守干员都不会有ACOG用了。
新的武器衰减模型,以后所有同类型枪有相同的衰减模型,除了喷子。
这些枪的备蛋弹夹增加,smg加了两个弹夹,史诗级增强。
两辆小车可以同时存在了。运河偷人点修复。第三人称和第一人称看的方向将保持一致。
击中反馈会更加准确。所有人屏幕碎片都会显示一样。并且碎片不会挡住装备的部署了。
铁丝网的减速效果减弱并且两下就能摧毁。
Jackal的扫描会更频繁,现在5秒显示一次,并且会比以前多显示一次。
Bandit可以电掉正在炸的Hibana弹丸了,并且现在Bandit电又可以一下电掉小车了。IQ不再可以检测到友军小车了,不过IQ多了一个儿子,现在可以看到正在玩手机的Echo了。Fuze的弹丸不会到处乱跳了,现在会更有规律,这样对友军也更加友好。
现在打到BB的盾不会有任何击中提示了。所有人的小车现在可以看的更高了。
Glaz打中人飙的血会显示的更准确并且死人不会再发光了。大锤的锤子也会更稳定。
现在出去偷人不会再加滤镜了。
死的人不会再占着摄像头了,活人的权限会更高。
现在准心瞄到人也不会变红了。
只有成功的扫描才能标记敌方身份,现在可能会出现没看到人但显示标记出敌人的提示。
新地图池变化说明
BUG修复列表
§ Fixed – Pingingsomething through smoke will cause the ping effect to be placed in the smoke.
§ Fixed – Drone can sometimes bounce and fly outside of the mapwhen thrown.
§ Fixed – The length of the replay camera is sometimes too short.
§ Fixed – Glass debris block shots.
§ Fixed – Some throwable objects are able to pass throughelectrified wire without taking damage.
§ Fixed – Players are sometimes unable to vault over otherplayer’s deployable shields.
§ Fixed – Players that go prone while falling do not make anynoise. This should help with drop-shotting through hatches.
§ Fixed – Players are unable to scan enemies with a friendly droneafter theirs is destroyed during the Preparation phase.
§ Fixed – Players are able to clip through walls through the useof an exploit involving another players.
§ Fixed – Shield Operators can become invisible after performingmultiple specific animations.
§ Fixed – Players will sometimes stop mid-air while vaulting.
§ Fixed – Shield Operator are interrupted by an enemy performing amelee attack at the same time as the Shield Operator performs a melee attack.(To clarify, the shield break animation will no longer be triggered when bothplayers are performing melee attacks at the same time.)
§ Fixed – Recoil pattern for the USP40 handgun is incorrect.
§ Fixed – Defenders are able to utilize window sills to spawnkill.
§ Fixed – Tearing down a barricade from a window that hasadditional wooden parts will not destroy the window’s additional parts.
§ Fixed – Players that join a match in progress will see theprimary weapon drawn on other players, regardless of what the other playercurrently has drawn.
§ Fixed – Fall damage is not taken if the player fires at the timeof impact.
§ Fixed – Microwaves have unbreakable glass, blocking gadgets frombeing placed inside.
§ Fixed – Frame of a Black Mirror cannot be destroyed by X-KAIROSpellets if the glass has been ejected.
§ Fixed – Invisible gadget and broken animation is sometimespresent for players joining a match in process while a teammate has any gadgetready to deploy in their hands.
§ Fixed – Walls that are melee hit and last attachment shot beforewall is destroyed leaves wall's collision still present.
§ Fixed – Enemies can be killed through walls with a melee attack.
§ Fixed – The camera position of a player rappelling and leaningis not in line with the character model, which can create cases where theplayer is not visible to someone he is shooting inside a building.
§ Fixed – Breaching charges can be seen clipping throughbarricades when standing on the other side.
§ Fixed – Breaching charge cannot be deployed on framed window ifit was partially damaged.
§ Fixed – Flash effects can affect a player from opaque side of aBlack Mirror if a stun grenade fell between the walls.
§ Fixed – Destruction does not replicate properly after joining amatch in progress.
§ Fixed – Bullet tracers are not consistent between first andthird person view.
§ Fixed – Sometimes reloading doesn't actually reload the weapon,even though the animation plays.
§ Fixed – The Defuser falls out of the world if dropped while thecarrier is prone near the door concrete step at EXT Construction Site inOregon.
§ Fixed – Only the wood trim of windows on Bartlett break when adrone jumps into them but not the glass.
§ Fixed – The Defuser cannot be placed on the bomb site afterpartially destroying the floors.
§ Fixed – It is sometimes possible to shoot through thedestructible walls/floor/ceiling beams through the indestructiblefloor/ceiling/objects.
§ Fixed – Switching from a unique gadget to a secondary gadgetdoesn't unequip the unique gadget.
§ Fixed – Drones can clip all partial destructible floors ifthrown from prone position.
§ Fixed – Holding down shift while mid-air prevents single fireweapons from shooting.
§ Fixed – Players can skip cinematic once he returned toThatcher's loadout menu
§ Fixed – Placing a claymore on the location where the MVP screentakes place will result in glitched animations at the end of the match.
§ Fixed – Multiple animation appear when shooting any weapons inany replay or End of round when it should not.
§ Fixed – A player can set a shield in a doorway, barricade it,destroy part of it and eject himself into the walls.
§ Fixed – Operators make a 180 degree spin when placing a BreachCharge on the floor while sprinting.
§ Fixed – Walls partially destroyed with shotguns or throwableexplosives generate inconsistent vaulting prompts.
§ Fixed – Prompt button to drop the Defuser appear onscreen of theplayer reviving his teammate.
§ Fixed – Dead bodies can block claymores movement sensor.
§ Fixed – In some maps, Claymores can be placed while rappellingwith a broken animation.
§ Fixed – Belt fed LMGs benefit from the +1 round of a tacticalreload.
§ Fixed – The wrong team wins if the last defender is killed inthe last second of the match.
§ Fixed – While carrying the hostage you can mount the Tachanka'sLMG without dropping the hostage.
§ Fixed – Entering the rappel animation will not cancel reloadi.jpg the magazine is empty.
§ Fixed – When a defender is firing at an attacker with aballistic shield, bullet decals can appear on a second operator’s BallisticShield glass.
§ Fixed – Sometimes the bomb is not registered as detected byattackers or by their drones. Either it takes longer than expected or it willnot be detected at all.
§ Fixed – Joining an in-progress game on a player who is pickingup and dropping the hostage can result in the hostage position not beingreplicated properly.
§ Fixed – Operators can have shots appearing to come from the guntip in 3rd person, even if the shots in 1st person are shot from the faceheight. This can cause replays to show each shot fired by a player with theirgun obstructed to show all misses and hit the obstruction.
§ Fixed – Main weapon becomes invisible in support mode if aplayer deploys a gadget right after joining in progress message is displayed.
§ Fixed – When joining an in progress game, players can seeTwitch’s hand empty when she has her drone in her right hand and is deploying.
§ Fixed – In rare occasions, the debris of a barricade may remainfloating in the air during the end of round or death replay. The issue is notlimited by barricades destroyed by explosives and can occur on any destroyedbarricade.
§ Fixed – Closing the game completely while in Operator Selectcauses players to see Spectator, GAMESERVER, left the game error messages.
§ Fixed – Legs will go through walls when moving back and forth ina corner.
§ Fixed – Wall reinforcements debris float after destruction.
§ Fixed – Scanning Defenders with Drones does not always result inidentifying them.
§ Fixed – Players will sometimes be displaced a small distanceafter spawning.
§ Fixed – When creating a Custom Game with the maximum number ofmaps the user will receive the wrong error message.
§ Fixed – An enemy operator can appear as a 2D texture whenapproaching broken walls or vaulting over windows. No more interdimensionaltravel, Monty.
§ Fixed – The destruction made to barricades before joining inprogress is not replicated for the clients in support mode.
§ Fixed – Camera does not always properly align with the headwhile leaning.
§ Fixed – If a player disconnects when using Tachanka’s LMG, itwill create a desync between the gadget and the server.
§ Fixed – Dropping from a height and deploying a gadget will causeplayers to get stuck in the animation.
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