1.8原版脚力mod玩法解析(含MOD存档)
1.8原版脚力mod玩法解析(含MOD存档)。那下面游戏园小编就给大家分享一下在我的世界1.8原版模组中的这个脚力MOD吧!这个MOD非常有趣,并且只有一个能量鞋物品哦!那具体的下面么游戏园小编就给大家详细的介绍一下吧!希望大家喜欢。
游戏园我的世界官方群: 325049520 游戏园我的世界二群: 256070479 欢迎各路喜爱我的世界的小伙伴们加入讨论!玩服务器的小伙伴们可以加入: 464651602 群一起联机玩游戏哦!
链接中的feet's energy文本下载后通过Ctrl+v复制进命令方块
所以物品只有一个
也就是能量鞋
合成方式同样是喜闻乐见的投掷合成
配方:黑曜石x2+钻石鞋子x1+下界之星x1
穿上后有速度和跳跃效果
并且可以踢生物(有伤害)当玩家看向天空时,会给予一个更大的跳跃提升。
命令讲解部分
第一部分(合成):仅激活一次:scoreboard objectives add ftcraft dummy ftcraft
scoreboard players set @e ftcraft 1 {Item:{id:minecraft:obsidian,Count:2b}}
scoreboard players set @e ftcraft 2 {Item:{id:minecraft:diamond_boots,Count:1b}}
scoreboard players set @e ftcraft 3 {Item:{id:minecraft:nether_star,Count:1b}}
?这里的四段标识物品
execute @e[score_ftcraft_min=1,score_ftcraft=1] ~ ~ ~ execute @e[score_ftcraft_min=3,score_ftcraft=3,r=0] ~ ~ ~ execute @e[score_ftcraft_min=2,score_ftcraft=2,r=0] ~ ~ ~ summon Item ~ ~ ~ {Item:{id:minecraft:diamond_boots,Count:1b,tag:{ench:[{id:0,lvl:2},{id:1,lvl:5},{id:2,lvl:255},{id:3,lvl:100},{id:4,lvl:5}],display:{Name:"powerful boots"}}}}
execute @e[score_ftcraft_min=1,score_ftcraft=1] ~ ~ ~ execute @e[score_ftcraft_min=3,score_ftcraft=3,r=0] ~ ~ ~ execute @e[score_ftcraft_min=2,score_ftcraft=2,r=0] ~ ~ ~ playsound random.anvil_land @a[r=15] ~ ~ ~ 0.4 1 0
execute @e[score_ftcraft_min=1,score_ftcraft=1] ~ ~ ~ execute @e[score_ftcraft_min=3,score_ftcraft=3,r=0] ~ ~ ~ execute @e[score_ftcraft_min=2,score_ftcraft=2,r=0] ~ ~ ~ particle snowballpoof ~ ~ ~ 0 1 0 100 50 force
execute @e[score_ftcraft_min=1,score_ftcraft=1] ~ ~ ~ execute @e[score_ftcraft_min=3,score_ftcraft=3,r=0] ~ ~ ~ execute @e[score_ftcraft_min=2,score_ftcraft=2,r=0] ~ ~ ~ kill @e[score_ftcraft_min=1,r=1]
?这里的四段探测合成物品摆放在一起,生成新物品,播放音效和粒子效果,并清除原物品
第二部分(探测穿上能量鞋):
仅激活一次:scoreboard objectives add fton dummy fton
scoreboard players set @a fton 2 {Inventory:[{Slot:100b,id:minecraft:diamond_boots,Count:1b,tag:{ench:[{id:0,lvl:2},{id:1,lvl:5},{id:2,lvl:255},{id:3,lvl:100},{id:4,lvl:5}],display:{Name:"powerful boots"}}}]}
?这里的两段探测玩家穿上该鞋子
scoreboard players remove @a[score_fton_min=1] fton 1
?这里的一段标识玩脱下鞋子
第三部分(踢!):
execute @a[score_fton_min=1,ry=171,rym=149] ~-0.266 ~ ~-0.644 entitydata @e[r=0] {Motion:[-2.66,1.4,-6.44]}
execute @a[score_fton_min=1,ry=148,rym=126] ~-0.532 ~ ~-0.532 entitydata @e[r=0] {Motion:[-5.32,1.4,-5.32]}
execute @a[score_fton_min=1,ry=125,rym=103] ~-0.644 ~ ~-0.266 entitydata @e[r=0] {Motion:[-6.44,1.4,-2.66]}
execute @a[score_fton_min=1,ry=102,rym=82] ~-0.7 ~ ~ entitydata @e[r=0] {Motion:[-7.0,1.4,0.0]}
execute @a[score_fton_min=1,ry=81,rym=58] ~-0.644 ~ ~0.266 entitydata @e[r=0] {Motion:[-6.44,1.4,2.66]}
execute @a[score_fton_min=1,ry=57,rym=35] ~-0.532 ~ ~0.532 entitydata @e[r=0] {Motion:[-5.32,1.4,5.32]}
execute @a[score_fton_min=1,ry=34,rym=12] ~-0.266 ~ ~0.644 entitydata @e[r=0] {Motion:[-2.66,1.4,6.44]}
execute @a[score_fton_min=1,ry=11,rym=-11] ~ ~ ~0.7 entitydata @e[r=0] {Motion:[0.0,1.4,7.0]}
execute @a[score_fton_min=1,ry=-12,rym=-34] ~0.266 ~ ~0.644 entitydata @e[r=0] {Motion:[2.66,1.4,6.44]}
execute @a[score_fton_min=1,ry=-35,rym=-57] ~0.532 ~ ~0.532 entitydata @e[r=0] {Motion:[5.32,1.4,5.32]}
execute @a[score_fton_min=1,ry=-58,rym=-81] ~0.644 ~ ~0.266 entitydata @e[r=0] {Motion:[6.44,1.4,2.66]}
execute @a[score_fton_min=1,ry=-82,rym=-102] ~0.7 ~ ~ entitydata @e[r=0] {Motion:[7.0,1.4,0.0]}
execute @a[score_fton_min=1,ry=-103,rym=-125] ~0.644 ~ ~-0.266 entitydata @e[r=0] {Motion:[6.44,1.4,-2.66]}
execute @a[score_fton_min=1,ry=-126,rym=-148] ~0.532 ~ ~-0.532 entitydata @e[r=0] {Motion:[5.32,1.4,-5.32]}
execute @a[score_fton_min=1,ry=-149,rym=-171] ~0.266 ~ ~-0.644 entitydata @e[r=0] {Motion:[2.66,1.4,-6.44]}
execute @a[score_fton_min=1,ry=-172,rym=170] ~ ~ ~-0.7 entitydata @e[r=0] {Motion:[0.0,1.4,-7.0]}
?这里的十六段使玩家能够踢生物
execute @a[score_fton_min=1,ry=171,rym=149] ~-0.266 ~ ~-0.644 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=148,rym=126] ~-0.532 ~ ~-0.532 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=125,rym=103] ~-0.644 ~ ~-0.266 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=102,rym=82] ~-0.7 ~ ~ effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=81,rym=58] ~-0.644 ~ ~0.266 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=57,rym=35] ~-0.532 ~ ~0.532 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=34,rym=12] ~-0.266 ~ ~0.644 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=11,rym=-11] ~ ~ ~0.7 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-12,rym=-34] ~0.266 ~ ~0.644 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-35,rym=-57] ~0.532 ~ ~0.532 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-58,rym=-81] ~0.644 ~ ~0.266 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-82,rym=-102] ~0.7 ~ ~ effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-126,rym=-148] ~0.532 ~ ~-0.532 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-103,rym=-125] ~0.644 ~ ~-0.266 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-149,rym=-171] ~0.266 ~ ~-0.644 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-172,rym=170] ~ ~ ~-0.7 effect @e[r=0,type=!Player] 20 1 10 true
?这里的十六段使被踢生物受到伤害(凋零效果)
execute @a[score_fton_min=1,ry=171,rym=149] ~-0.266 ~ ~-0.644 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=148,rym=126] ~-0.532 ~ ~-0.532 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=125,rym=103] ~-0.644 ~ ~-0.266 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=102,rym=82] ~-0.7 ~ ~ execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=81,rym=58] ~-0.644 ~ ~0.266 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=57,rym=35] ~-0.532 ~ ~0.532 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=34,rym=12] ~-0.266 ~ ~0.644 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=11,rym=-11] ~ ~ ~0.7 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-12,rym=-34] ~0.266 ~ ~0.644 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-35,rym=-57] ~0.532 ~ ~0.532 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-58,rym=-81] ~0.644 ~ ~0.266 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-82,rym=-102] ~0.7 ~ ~ execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-126,rym=-148] ~0.532 ~ ~-0.532 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-103,rym=-125] ~0.644 ~ ~-0.266 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-149,rym=-171] ~0.266 ~ ~-0.644 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-172,rym=170] ~ ~ ~-0.7 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=171,rym=149] ~-0.266 ~ ~-0.644 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=148,rym=126] ~-0.532 ~ ~-0.532 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=125,rym=103] ~-0.644 ~ ~-0.266 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=102,rym=82] ~-0.7 ~ ~ execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=81,rym=58] ~-0.644 ~ ~0.266 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=57,rym=35] ~-0.532 ~ ~0.532 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=34,rym=12] ~-0.266 ~ ~0.644 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=11,rym=-11] ~ ~ ~0.7 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-12,rym=-34] ~0.266 ~ ~0.644 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-35,rym=-57] ~0.532 ~ ~0.532 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-58,rym=-81] ~0.644 ~ ~0.266 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-82,rym=-102] ~0.7 ~ ~ execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-103,rym=-125] ~0.644 ~ ~-0.266 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-126,rym=-148] ~0.532 ~ ~-0.532 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-149,rym=-171] ~0.266 ~ ~-0.644 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-172,rym=170] ~ ~ ~-0.7 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
?这里的三十二段使生物被踢时播放音效和粒子效果
第四部分(效果):
effect @a[score_fton_min=1,rxm=-84,rx=90] 8 1 5 true
effect @a[score_fton_min=1] 1 1 1 true
?这里的两段给玩家速度和跳跃提升效果
execute @a[score_fton_min=1,rx=-85,rxm=-90] ~ ~ ~ playsound mob.irongolem.throw @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,rx=-85,rxm=-90] ~ ~ ~ particle blockcrack_11 ~ ~-0.2 ~ 0.5 0 0.5 100 100 force
effect @a[score_fton_min=1,rx=-85,rxm=-90] 8 1 30 true
?这里的三段使玩家在抬头时获得更大的跳跃提升并播放音效和粒子效果
这个是晴路卡的哦!
链接:
密码:9abf
PS:在此非常感谢我的世界玩家Sunny_KyLe的分享。
以上就是1.8原版脚力mod玩法解析(含MOD存档)。更多精彩尽在游戏园我的世界专区。
热门攻略推荐:
1.8原版脚力mod玩法解析(含MOD存档)。那下面游戏园小编就给大家分享一下在我的世界1.8原版模组中的这个脚力MOD吧!这个MOD非常有趣,并且只有一个能量鞋物品哦!那具体的下面么游戏园小编就给大家详细的介绍一下吧!希望大家喜欢。
游戏园我的世界官方群: 325049520 游戏园我的世界二群: 256070479 欢迎各路喜爱我的世界的小伙伴们加入讨论!玩服务器的小伙伴们可以加入: 464651602 群一起联机玩游戏哦!
链接中的feet's energy文本下载后通过Ctrl+v复制进命令方块
所以物品只有一个
也就是能量鞋
合成方式同样是喜闻乐见的投掷合成
配方:黑曜石x2+钻石鞋子x1+下界之星x1
穿上后有速度和跳跃效果
并且可以踢生物(有伤害)当玩家看向天空时,会给予一个更大的跳跃提升。
命令讲解部分
第一部分(合成):仅激活一次:scoreboard objectives add ftcraft dummy ftcraft
scoreboard players set @e ftcraft 1 {Item:{id:minecraft:obsidian,Count:2b}}
scoreboard players set @e ftcraft 2 {Item:{id:minecraft:diamond_boots,Count:1b}}
scoreboard players set @e ftcraft 3 {Item:{id:minecraft:nether_star,Count:1b}}
?这里的四段标识物品
execute @e[score_ftcraft_min=1,score_ftcraft=1] ~ ~ ~ execute @e[score_ftcraft_min=3,score_ftcraft=3,r=0] ~ ~ ~ execute @e[score_ftcraft_min=2,score_ftcraft=2,r=0] ~ ~ ~ summon Item ~ ~ ~ {Item:{id:minecraft:diamond_boots,Count:1b,tag:{ench:[{id:0,lvl:2},{id:1,lvl:5},{id:2,lvl:255},{id:3,lvl:100},{id:4,lvl:5}],display:{Name:"powerful boots"}}}}
execute @e[score_ftcraft_min=1,score_ftcraft=1] ~ ~ ~ execute @e[score_ftcraft_min=3,score_ftcraft=3,r=0] ~ ~ ~ execute @e[score_ftcraft_min=2,score_ftcraft=2,r=0] ~ ~ ~ playsound random.anvil_land @a[r=15] ~ ~ ~ 0.4 1 0
execute @e[score_ftcraft_min=1,score_ftcraft=1] ~ ~ ~ execute @e[score_ftcraft_min=3,score_ftcraft=3,r=0] ~ ~ ~ execute @e[score_ftcraft_min=2,score_ftcraft=2,r=0] ~ ~ ~ particle snowballpoof ~ ~ ~ 0 1 0 100 50 force
execute @e[score_ftcraft_min=1,score_ftcraft=1] ~ ~ ~ execute @e[score_ftcraft_min=3,score_ftcraft=3,r=0] ~ ~ ~ execute @e[score_ftcraft_min=2,score_ftcraft=2,r=0] ~ ~ ~ kill @e[score_ftcraft_min=1,r=1]
?这里的四段探测合成物品摆放在一起,生成新物品,播放音效和粒子效果,并清除原物品
第二部分(探测穿上能量鞋):
仅激活一次:scoreboard objectives add fton dummy fton
scoreboard players set @a fton 2 {Inventory:[{Slot:100b,id:minecraft:diamond_boots,Count:1b,tag:{ench:[{id:0,lvl:2},{id:1,lvl:5},{id:2,lvl:255},{id:3,lvl:100},{id:4,lvl:5}],display:{Name:"powerful boots"}}}]}
?这里的两段探测玩家穿上该鞋子
scoreboard players remove @a[score_fton_min=1] fton 1
?这里的一段标识玩脱下鞋子
第三部分(踢!):
execute @a[score_fton_min=1,ry=171,rym=149] ~-0.266 ~ ~-0.644 entitydata @e[r=0] {Motion:[-2.66,1.4,-6.44]}
execute @a[score_fton_min=1,ry=148,rym=126] ~-0.532 ~ ~-0.532 entitydata @e[r=0] {Motion:[-5.32,1.4,-5.32]}
execute @a[score_fton_min=1,ry=125,rym=103] ~-0.644 ~ ~-0.266 entitydata @e[r=0] {Motion:[-6.44,1.4,-2.66]}
execute @a[score_fton_min=1,ry=102,rym=82] ~-0.7 ~ ~ entitydata @e[r=0] {Motion:[-7.0,1.4,0.0]}
execute @a[score_fton_min=1,ry=81,rym=58] ~-0.644 ~ ~0.266 entitydata @e[r=0] {Motion:[-6.44,1.4,2.66]}
execute @a[score_fton_min=1,ry=57,rym=35] ~-0.532 ~ ~0.532 entitydata @e[r=0] {Motion:[-5.32,1.4,5.32]}
execute @a[score_fton_min=1,ry=34,rym=12] ~-0.266 ~ ~0.644 entitydata @e[r=0] {Motion:[-2.66,1.4,6.44]}
execute @a[score_fton_min=1,ry=11,rym=-11] ~ ~ ~0.7 entitydata @e[r=0] {Motion:[0.0,1.4,7.0]}
execute @a[score_fton_min=1,ry=-12,rym=-34] ~0.266 ~ ~0.644 entitydata @e[r=0] {Motion:[2.66,1.4,6.44]}
execute @a[score_fton_min=1,ry=-35,rym=-57] ~0.532 ~ ~0.532 entitydata @e[r=0] {Motion:[5.32,1.4,5.32]}
execute @a[score_fton_min=1,ry=-58,rym=-81] ~0.644 ~ ~0.266 entitydata @e[r=0] {Motion:[6.44,1.4,2.66]}
execute @a[score_fton_min=1,ry=-82,rym=-102] ~0.7 ~ ~ entitydata @e[r=0] {Motion:[7.0,1.4,0.0]}
execute @a[score_fton_min=1,ry=-103,rym=-125] ~0.644 ~ ~-0.266 entitydata @e[r=0] {Motion:[6.44,1.4,-2.66]}
execute @a[score_fton_min=1,ry=-126,rym=-148] ~0.532 ~ ~-0.532 entitydata @e[r=0] {Motion:[5.32,1.4,-5.32]}
execute @a[score_fton_min=1,ry=-149,rym=-171] ~0.266 ~ ~-0.644 entitydata @e[r=0] {Motion:[2.66,1.4,-6.44]}
execute @a[score_fton_min=1,ry=-172,rym=170] ~ ~ ~-0.7 entitydata @e[r=0] {Motion:[0.0,1.4,-7.0]}
?这里的十六段使玩家能够踢生物
execute @a[score_fton_min=1,ry=171,rym=149] ~-0.266 ~ ~-0.644 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=148,rym=126] ~-0.532 ~ ~-0.532 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=125,rym=103] ~-0.644 ~ ~-0.266 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=102,rym=82] ~-0.7 ~ ~ effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=81,rym=58] ~-0.644 ~ ~0.266 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=57,rym=35] ~-0.532 ~ ~0.532 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=34,rym=12] ~-0.266 ~ ~0.644 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=11,rym=-11] ~ ~ ~0.7 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-12,rym=-34] ~0.266 ~ ~0.644 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-35,rym=-57] ~0.532 ~ ~0.532 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-58,rym=-81] ~0.644 ~ ~0.266 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-82,rym=-102] ~0.7 ~ ~ effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-126,rym=-148] ~0.532 ~ ~-0.532 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-103,rym=-125] ~0.644 ~ ~-0.266 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-149,rym=-171] ~0.266 ~ ~-0.644 effect @e[r=0,type=!Player] 20 1 10 true
execute @a[score_fton_min=1,ry=-172,rym=170] ~ ~ ~-0.7 effect @e[r=0,type=!Player] 20 1 10 true
?这里的十六段使被踢生物受到伤害(凋零效果)
execute @a[score_fton_min=1,ry=171,rym=149] ~-0.266 ~ ~-0.644 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=148,rym=126] ~-0.532 ~ ~-0.532 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=125,rym=103] ~-0.644 ~ ~-0.266 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=102,rym=82] ~-0.7 ~ ~ execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=81,rym=58] ~-0.644 ~ ~0.266 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=57,rym=35] ~-0.532 ~ ~0.532 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=34,rym=12] ~-0.266 ~ ~0.644 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=11,rym=-11] ~ ~ ~0.7 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-12,rym=-34] ~0.266 ~ ~0.644 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-35,rym=-57] ~0.532 ~ ~0.532 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-58,rym=-81] ~0.644 ~ ~0.266 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-82,rym=-102] ~0.7 ~ ~ execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-126,rym=-148] ~0.532 ~ ~-0.532 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-103,rym=-125] ~0.644 ~ ~-0.266 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-149,rym=-171] ~0.266 ~ ~-0.644 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=-172,rym=170] ~ ~ ~-0.7 execute @e[type=!Player,r=0] ~ ~ ~ particle largeexplode ~ ~0.5 ~ 0 0 0 1 1 force
execute @a[score_fton_min=1,ry=171,rym=149] ~-0.266 ~ ~-0.644 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=148,rym=126] ~-0.532 ~ ~-0.532 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=125,rym=103] ~-0.644 ~ ~-0.266 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=102,rym=82] ~-0.7 ~ ~ execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=81,rym=58] ~-0.644 ~ ~0.266 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=57,rym=35] ~-0.532 ~ ~0.532 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=34,rym=12] ~-0.266 ~ ~0.644 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=11,rym=-11] ~ ~ ~0.7 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-12,rym=-34] ~0.266 ~ ~0.644 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-35,rym=-57] ~0.532 ~ ~0.532 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-58,rym=-81] ~0.644 ~ ~0.266 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-82,rym=-102] ~0.7 ~ ~ execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-103,rym=-125] ~0.644 ~ ~-0.266 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-126,rym=-148] ~0.532 ~ ~-0.532 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-149,rym=-171] ~0.266 ~ ~-0.644 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,ry=-172,rym=170] ~ ~ ~-0.7 execute @e[type=!Player,r=0] ~ ~ ~ playsound game.hostile.hurt.fall.big @a[r=8] ~ ~ ~ 1.0 0.5 0
?这里的三十二段使生物被踢时播放音效和粒子效果
第四部分(效果):
effect @a[score_fton_min=1,rxm=-84,rx=90] 8 1 5 true
effect @a[score_fton_min=1] 1 1 1 true
?这里的两段给玩家速度和跳跃提升效果
execute @a[score_fton_min=1,rx=-85,rxm=-90] ~ ~ ~ playsound mob.irongolem.throw @a[r=8] ~ ~ ~ 1.0 0.5 0
execute @a[score_fton_min=1,rx=-85,rxm=-90] ~ ~ ~ particle blockcrack_11 ~ ~-0.2 ~ 0.5 0 0.5 100 100 force
effect @a[score_fton_min=1,rx=-85,rxm=-90] 8 1 30 true
?这里的三段使玩家在抬头时获得更大的跳跃提升并播放音效和粒子效果
这个是晴路卡的哦!
链接:
密码:9abf
PS:在此非常感谢我的世界玩家Sunny_KyLe的分享。
以上就是1.8原版脚力mod玩法解析(含MOD存档)。更多精彩尽在游戏园我的世界专区。
热门攻略推荐:
相关文章
更多+热门搜索
手游排行榜
- 最新排行
- 最热排行
- 评分最高
-
角色扮演 大小:39.41 MB
-
模拟经营 大小:91.7M
-
飞行射击 大小:83.3MB
-
其他游戏 大小:22.3M
-
主机游戏 大小:100M