巫师3画面特效怎么修改 画面特效修改方法

时间:2015-09-25 来源:88130安卓下载 作者:佚名

  以下为《巫师3》关于画面特效修改教程,所以大家在修改之前记得一定要备份,当然在这些文档中还发现了DLC相关的内容,不过实测目前是无效的,以下为详细的资料。

  【在游戏的存档目录和游戏本体目录里发现了DLC设定文档和画面特效修改文档,实测部分修改有效,研究透了可实现2013年E3的画质】:

  有三个文件值得修改。注意备份!!!

  第一个是dlc.ini,地址:The Witcher 3\bin\config\base\dlc.ini,内容:

  [DLC]

  dlc_yen_alternate_look=true

  dlc_ciri_alternate_look=true

  dlc_triss_alternate_look=true

  dlc_gwent_cards=true第二个是rendering.ini,地址:The Witcher
3\bin\config\base\rendering.ini

  内容:

  [PostProcess]

  AllowBloom=true

  AllowShafts=true

  AllowAntialias=true

  AllowMSAA=false

  AllowBlur=true

  AllowDOF=true

  AllowVignette=true

  AllowSharpen=true

  AllowRain=true

  AllowSSAO=true

  AllowMotionBlur=true

  AllowCutsceneDOF=true

  AllowBillboards=true

  AllowSoftLight=true

  AllowFog=true

  AllowUnderwater=true

  AllowChromaticAberration=true

  [Rendering]

  MaxTextureSize=2048

  MaxAtlasTextureSize=2048

  MaxCubeShadowSize=512

  MaxSpotShadowSize=512

  TextureDownscale=0

  DetailTextureDownscale=0

  AtlasTextureDownscale=0

  TextureMemoryBudget=500

  TextureMemoryGUIBudget=80

  TextureTimeBudget=10

  TextureInFlightBudget=128

  DecalsChance=1.0f

  DecalsSpawnDistanceCutoff=10.0f

  TextureStreamingDistanceLimit=40000.f

  TextureStreamingCharacterDistanceLimit=50.f

  TextureStreamingHeadsDistanceLimit=10.f

  TextureStreamingReduceGameplayLOD=true

  UberSampling=0

  TextureMipBias=0

  MsaaLevel=0

  DynamicDecalsLimit=30

  MeshRenderingDistanceScale=1.0f

  MeshLODDistanceScale=1.0f

  TerrainScreenSpaceErrorThreshold=2.0f

  TerrainErrorMetricMultiplier=10

  ForceInstantAdaptation=false

  ForceInstantEnvProbeUpdate=false

  EnableTemporalAA=true

  CascadeShadowFadeTreshold=1.0f

  CascadeShadowmapSize=1024

  CascadeShadowQuality=0

  MaxCascadeCount=4

  MaxTerrainShadowAtlasCount=3

  GlobalOceanTesselationFactor=10

  UseDynamicWaterSimulation=true

  UseHairWorks=false

  HairWorksAALevel=8

  TerrainReadAheadDistance=200.0f

  ForcedDebugPreviewIndex=-1

  HardwareCursor=false

  [TextureStreaming]

  MaxResidentMipMap=6

  [LevelOfDetail]

  MeshLodGameplayDownscale=0

  CharacterLodGameplayDownscale=0

  DecalsHideDistance=30

  StripeHideDistance=60

  SwarmHideDistance=200

  DimmerHideDistance=60

  [Budget]

  DecalBudget=100第三个是user.settings,地址:C:\Users\用户名\Documents\The Witcher
3\user.settings

  内容:

  [Gameplay/EntityPool]

  SpawnedLimit=150

  [Hidden]

  HasSetup=true

  uiVerticalFrameScale=0.9975

  uiHorizontalFrameScale=1

  [Localization]

  SpeechLanguage=EN

  TextLanguage=ZH

  [Viewport]

  VSync=true

  Resolution="1920x1080"

  FullScreenMode=2

  VSyncThreshold=0

  OutputMonitor=-1

  [Hud]

  MinimapFocusClues=true

  [Budget]

  cvMaxAllowedLightsShadowTime=1

  cvMaxAllowedApexDestroTickedTime=0.2

  cvMaxAllowedGrass=30000

  cvMaxAllowedDecalsDynamic=10

  cvMaxAllowedDynMeshes=104857600

  cvMaxAllowedChunksSkinnedTime=2.5

  cvMaxAllowedTrianglesSkinned=100000

  cvMaxAllowedDecalsSSTime=0.1

  cvMaxAllowedLightsShadow=3

  TerrainTileMipDataBudget=100

  cvMaxAllowedApexTicked=60

  cvMaxAllowedActiveEnvProbesTime=0.1

  cvMaxAllowedStatTextures=314572800

  cvMaxAllowedSpeedTree=5000

  cvMaxAllowedLightsNonShadowsTime=0.2

  cvMaxAllowedSpeedTreeTime=2.2

  cvMaxAllowedChunksStatic=1500

  cvMaxAllowedTrianglesStatic=500000

  cvMaxAllowedHiresChunks=25

  cvMaxAllowedDecalsDynamicTime=0.5

  cvMaxAllowedLightsNonShadows=40

  cvMaxAllowedChunksStaticTime=1.5

  cvMaxAllowedChunksSkinned=400

  cvMaxAllowedApexDestroTicked=20

  cvMaxAllowedStatMeshes=209715200

  TerrainTileMinTimeout=2

  cvMaxAllowedHiresChunksTime=0.2

  cvMaxAllowedApexTickedTime=0.5

  cvMaxAllowedCharTextures=209715200

  cvMaxAllowedParticlesCountTime=0.2

  cvMaxAllowedParticlesCount=1000

  cvMaxAllowedGrassTime=1.5

  TerrainTileTimeout=10

  OcclusionQueryAdditionalMemory=5

  TerrainTileLoadingTimeout=5

  cvMaxAllowedDecalsSS=160

  [Audio]

  Subtitles=true

  [LoadingScreen/TCR]

  ShowProgress=true

  [Game]

  DoNotPauseWhileStopped=false

  [PostProcess]

  MotionBlurPositionTreshold=0.05

  MotionBlurRotationTreshold=1

  AllowMotionBlur=false

  AllowDOF=false

  SSAOSolution=2

  AllowBlur=false

  [Input]

  PadVibrationEnabled=false

  KeyboardCooldownSpeed=0.1

  InvertCameraXOnMouse=false

  InvertCameraYOnMouse=false

  CameraAutoRotX=true

  InvertCameraX=false

  UIMouseSensitivity=0.4

  CameraAutoRotY=true

  RightStickCameraSensitivity=1

  InvertCameraY=false

  RightStickAimSensitivity=1

  MouseSensitivity=0.4

  [Gameplay]

  AutomaticFinishersEnabled=false

  Difficulty=1

  [LevelOfDetail]

  SwarmHideDistance=200

  DecalsHideDistance=80

  DimmerHideDistance=60

  DynamicDecalsHideDistance=20

  StripeHideDistance=60

  [General]

  ConfigVersion=1

  [LoadingScreen/Editor]

  Disabled=false

  [LoadingOverlay/TCR]

  FadeOutCooldownExtraTime=1

  FadeInSpinnerTime=1

  NoninteractiveSpinnerTime=3

  FadeOutSpinnerTime=1

  NoninteractiveEndCooldown=1

  [Visuals]

  InventoryBgColorScaleB=0.036

  InventoryFixedLuminance=0.25

  InventoryBgColorScaleG=0.034

  MovieFramerate=30

  GammaValue=1

  InventoryBgColorScaleR=0.02

  [Rendering]

  GrassDensity=1400

  DecalsSpawnDistanceCutoff=10

  TextureStreamingHeadsDistanceLimit=10

  GlobalOceanTesselationFactor=64

  TextureStreamingCharacterDistanceLimit=50

  CascadeShadowFadeTreshold=1

  CascadeShadowDistanceScale2=1.5

  TextureStreamingDistanceLimit=40000

  TextureMemoryBudget=800

  CascadeShadowDistanceScale3=1.5

  MeshLODDistanceScale=1

  ScaleformTextureUnstreamDelay=2.5

  DecalsChance=1

  TerrainReadAheadDistance=200

  HairWorksLevel=0

  TerrainScreenSpaceErrorThreshold=1.6

  MaxTerrainShadowAtlasCount=4

  HardwareCursor=true

  TextureInFlightCountBudget=12

  TerrainErrorMetricMultiplier=6

  CascadeShadowmapSize=3072

  CascadeShadowDistanceScale0=1

  MeshRenderingDistanceScale=1

  CascadeShadowQuality=1

  CascadeShadowDistanceScale1=1

  [Input/Gestures]

  EnableSwipe=true

  EnablePan=true

  EnableGestures=true

  EnablePinch=true

  [LoadingScreen]

  FadeInTime=3

  SkipShowWithAnyKey=true

  GameRevealTime=3

  SkipHideDelay=3

  SkipInputDelay=0.25

  FadeOutTime=1.5

  SkipAutoshow=false

  [Engine]

  LimitFPS=60

  [Rendering/SpeedTree]

  GrassGenerationEfficiency=0.075

  GrassDistanceScale=0.5

  FoliageDistanceScale=0.8

  FoliageShadowDistanceScale=8

  GrassRingSize=4194304

  [Save]

  ShowCompatWarning=false

  [Kinect]

  Kinect=true

  [Foliage]

  MaxVisibilityDepth=4第一个文件改DLC实测无效,估计波兰人还没实装DLC补丁,第三个文件修改带有GRASS和TREE的选项为0时,实测进游戏青草全部消失,树叶渲染距离近了,如果全高特效时帧数低的人可以试试。截图就不上了,光秃秃的很丑。

  三代支持直接截图,只要按键盘上的截图键【PrtScr】,就能直出截图至:The Witcher
3\bin\x64文件夹下,图片是PNG格式的。

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