《钢铁雄心4》开局变量修改汇总与修改方法 开局可修改变量一览

时间:2015-10-16 来源:88130安卓下载 作者:佚名

  《钢铁雄心4》大家知道怎么修改开局变量的参数吗?这可以使我们有丰富的资源来开局,使游戏变得简单些,今天就为大家带来了钢铁雄心4开局变量修改参数汇总与修改方法,小伙伴们想不想看看哪些变量可以修改呢?还等什么一起来看吧。

  下载地址:点击进入

路径:

  ..\Hearts of Iron IV\common\static_modifiers.txt

  # Difficulty modifiers

  diff_easy_player = {

  production_factory_max_efficiency_factor = 0.2

  research_time_factor = -0.05

  political_power_factor = 0.25

  }

  diff_normal_player = {

  }

  diff_hard_player = {

  political_power_factor = 10.00 #政治力量 +1000%

  unity_factor = 1.00 #国家凝聚力 +100%

  research_time_factor = -10.00 #研究时间 -1000%

  justify_war_goal_time = -0.8 #制造宣战理由时间 -80%

  conversion_cost_civ_to_mil_factor= -0.8 #民→军工厂转换成本 -80%

  conversion_cost_mil_to_civ_factor = -0.8 #军→民工厂转换成本 -80%

  production_speed_buildings_factor = 10.00 #建筑速度 +1000%

  production_factory_max_efficiency_factor = 10.00 #生产效率值上限 +1000%

  line_change_production_efficiency_factor = 1.00 #换线生产产出率 +100%

  industry_air_damage_factor = -0.80 #工厂受空袭损害 -80%

  production_factory_efficiency_gain_factor = 1.00 #量产产出增加率 +100%

  industrial_capacity_factory = 1 #工厂产出 +100%

  global_building_slots_factor = 1 #每省工厂上限数 +100%

  encryption = 10 #加密能力 +10

  decryption = 10 #解密能力 +10

  supply_consumption_factor = -0.80 #补给物资消耗 -80%

  army_attack_factor = 1 #陆军攻击力

  army_defence_factor = 1.00 #陆军防御效率 +100%

  army_speed_factor = 1 #陆军移动速度 +100%

  army_morale_factor = 1.00 #陆军士气加成(recovery rate) +100%

  naval_speed_factor = 1 #海军的移动速度

  naval_detection = 1.0 #海军侦测能力

  naval_hit_chance = 1.0 #海军打击率

  carrier_traffic = 1.0 #航母

  air_detection = 1.0 #空军侦测

  air_accidents = -0.80 #空军失事机率

  air_ace_generation_chance_factor = 1 #空战王牌生成机率 +100%

  air_mission_efficiency = 1.00 #空军任务效率 +100%

  air_bombing_targetting = 1.00 #空军轰炸机投弹淮确率 +100%

  air_maximum_speed_factor = 1.00 #空军最高速度 +100%

  air_agility_factor = 1.00 #空军机动性能(闪避)+100%

  air_range_factor = 1.00 #空军巡航范围 +100%

  dig_in_speed_factor = 1.00 #挖掘工事速度 +100%

  attrition = -0.80 #耗损 -80%

  resistance_tick = -0.80 #叛乱每月成长 -80%

  occupation_cost = -10 #佔领成本 -10

  experience_gain_factor = 1.00 #领袖经验获取速率 +100%

  experience_gain_army = 10 #陆军经验获取值 +10

  experience_gain_navy = 10 #海军经验获取值 +10

  experience_gain_air = 10 #空军经验获取值 +10

  training_time_army_factor = -0.80 #招募时间缩短 -80%

  max_organisation = 100 #最大组织度 +100

  local_intel_to_enemies = -0.80 #情报被敌方获取率 -80%

  local_factory_sabotage = -0.80 #建物被破坏率

  local_building_slots_factor = 1.0 #省分工厂上限数

  local_resources_factor = 1.0 #资源获取加成 +100% (例地块显示资源10单位钢,实际可用 100%+100% = 20 单位钢)

  local_resources = 1.0 #本地资源 +100%

  local_manpower = 1.0 #本地人力 +100%

  local_factories = 1.0 #本地工厂 +100%

  local_supplies = 1.00 #地区补给限额 +100%

  local_org_regain = 1.0 #组织度恢复 +100%

  }

  diff_easy_ai = {

  }

  diff_normal_ai = {

  }

  diff_hard_ai = {

  }



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