《红色警戒3》间谍使用技巧

时间:2016-03-11 来源:88130安卓下载 作者:佚名

Returning to the Allied ranks from the previous Red Alert games is the Spy, with Sean Connery-like accent and all. The Allied infiltration specialist is an extremely versatile unit being able to walk right into an enemy base disguised as enemy infantry, infiltrates and sabotages enemy structures, and new to Red Alert 3, can bribe enemy units to fight for you.

带着肖恩·康那利的口音,间谍再次回到盟军阵营。这一多才多艺的盟军特种渗透单位能够伪装成敌军步兵光明正大地走进敌人基地、渗透或破坏敌人的建筑。而在RA3中,他又新增了贿赂对方部队而使之为你战斗的能力。

Disguising 伪装

The Spy’s main ability is to disguise itself as an enemy infantry unit, including dogs and bears. Just like in the previous installments of the Red Alert series, Attack Dogs, and now Burst Drones and Armored Bears can detect Spies. Also like in previous Red Alerts, a disguised Spy cannot be normally targeted by enemy units, but can still be force fired upon.

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间谍的主要能力是把自己伪装成敌人的步兵单位,包括狗或者熊。猎犬——与在前几部RA系列游戏中一样,和现在的熊、机器蜻蜓能够发现间谍。还有和以前一样的是——一个伪装起来的间谍不能被普通攻击,但可以被强制攻击。=GTEND=

Being able to get the disguise relies on good scouting, either through good use of scouting units or the Surveillance Sweep support power. Selecting the right units to disguise is also very important since Spies are amphibious units. When sending a Spy through the water, select a disguise of an amphibious enemy unit. Dogs, bears, Shinobis, Engineers, and the three commandos are good choices here. Using land only infantry is a dead give away, and will blow your Spy’s cover in the water. Spies can also disguise themselves as Dolphins. This is a good disguise for the water; however the disguise stays as a Dolphin on land as well.

成功地找到伪装目标依赖于良好的侦察,这可以通过善用侦察单位或者战场监视这一支援技能来完成(译注:盟军的中间第一个技能)。因为间谍是水陆两栖单位,所以选择正确的伪装目标是相当重要的。当间谍需要入水时应该选择伪装成敌方的水陆两栖单位,狗、熊、忍者、工程师、还有3种英雄在这里都是不错的选择。伪装成不能下水的步兵是致命错误,这会让你的间谍在下水时暴露身份。间谍还能伪装成海豚,这在水里是不错的伪装,但间谍上岸后仍会保留海豚的伪装(译注:杂技表演的新项目,海豚上岸走路。。。)。

Using Terrain to Your Advantage 利用地形发挥优势

A good disguise can increase the survivability of your Spy, but knowing the layout of the map is also extremely important. Sending your Spy along the edges of the map is a good idea because many people do not scout these areas, even more so if they do not have a navy. Moving your Spy behind a ridge or neutral building can hide him even if the enemy has that area scouted. This leaves the Spy hidden in an area that can only be seen if your opponent rotates their camera angle.

好的伪装能大大提高间谍的生存能力,但通晓地图的布局也是相当重要的。让你的间谍延着地图边缘走是个不错的主意因为许多玩家不会去侦查那些区域,有些甚至因为没有海军而无法侦查。把间谍放到悬崖或者建筑后面能让他们在已被敌人侦查过的区域内有效地躲藏。这能让间谍躲在只有旋转视角才能看见的角落。

Spies and Structures 间谍与建筑

The biggest non-battle influencing property that spies have is their ability to infiltrate enemy structures. Getting them in can be a daunting task, but in certain cases can open up chances for attacks or can give a player valuable intelligence as to what your opponent is doing. Sending your spies into different buildings provides different effects, which are listed below:
Construction Yard – Reveals fog of war from the building radius of your enemy’s Construction Yard. It’s perfect for seeing the layout of your enemy’s base as well as keeping tabs on what units are coming out of production structures.
Power Plants – Shuts enemy’s power off for 30 seconds. This is useful against turtlers before staging a major offensive or air strike.
Refineries – Entering a Spy into an enemy Refinery will steal $2,000 from your enemy regardless of how much money they have.
Unit Production Structures – Shuts the production structure down for 30 seconds making unit production and repairs impossible. As an added bonus, you will be able to see all units of produced from that structure for a short period of time.
Technology Structures - This will temporarily stop production of any tier 3 units or structures. More importantly though, it will reset the enemy’s radar, leaving only portions of the map where their units and structures are visible.
Superweapons – The Spy will reset the cool down counter back to its original time, useful for buying extra time to prepare before it is used.

间谍最强大的非战斗技能就是渗透建筑。虽然把他们弄进敌人的建筑是一件辛苦的工作,但一旦他们进入了敌人的建筑就能为你创造进攻的机会或者通过让你看到敌人在做什么来让你掌握有价值的情报。间谍进入不同的建筑会有不同的效果,详情见下:
基地:可以获得敌人基地的视野。这样有助于了解敌人基地附近的地形布局还能及时了解敌人在生产什么单位

电站:切断电力供应30秒。这在对龟缩型玩家发动总攻或空袭时很管用。

矿场:无论你的对手有多少资金,间谍进入矿场后都会为你偷取2000现金(译注:据大树说别人不到2000也要被扣2000。欠的慢慢还。。。)

单位生产建筑:关闭建筑的生产与维修功能30秒。作为奖励,你还能在短时间看见所有此工厂生产的单位(译注:没说享受那些单位的视野哦。估计只是能看那单位和周围很小一块范围)

科技建筑:能让对手3级的单位和建筑暂时停止生产并重置地图,也就是立即合上战雾。(不知道造到一半的高级单位是暂停还是归零。)

超武:重置倒计时来为你争取更多的时间。





Bribing 贿赂

For the first time in the Red Alert series, spies have a secondary ability; Bribe. When in a short vicinity of enemy units, the spy can convert enemy units into your own units for $1000. This is a particularly deadly tide turner in battle, especially against tier 3 units which are extremely powerful and an expensive loss for your opponent.

在RA系列中间谍第一次拥有一个第二技能:贿赂。当间谍接近敌军单位时,他们可以花1000块贿赂敌人加入你的阵营。这能相当有效地在战斗中扭转局势,尤其是在面对强大的3级的单位时,这将能给你对手一个昂贵的损失。

Pulling off a successful bribe is not easy though. Make sure at the very minimum your Spy is disguised as an enemy infantry unit. Sneaking a Spy from the rear or flank is best, creating a potential sandwich of your units between enemy units. This is also best because it buys a little bit of extra time that most units need to turn and fire on your Spy. Also, if your Spy is about to be crushed, bribe the enemy unit to save your Spy.

成功地实施贿赂并不是一项简单的工作。至少要保证你的间谍伪装成了敌人的步兵。最好将间谍潜行至敌人的侧翼或后方以形成包围的趋势。这能为间谍争取一点点宝贵的时间因为大多数单位需要调头才能对间谍开火。当然,在间谍快被压死的时候别忘记贿赂那个想压你的单位来救间谍一命。

An easier way to pull off a successful bribe is by using the Chrono Chasm, Fissure, or Rift Powers. Use the support power on the group of units to be bribed, move in the Spy, and then as soon as the units come back from the chrono effect, bribe them. This is shown in the following video:

相对简单的贿赂方法是运用时空裂缝支援技能。对需要贿赂的单位使用技能,让间谍上去,在对方单位从裂缝中回来时赶紧贿赂他们。以下视频会演示这个打法。



Spies and IFVs 间谍与多功能步兵车

Spies placed in IFVs act exactly like Snipers in IFVs from Red Alert 2, but without the long range. Aside from being great infantry killers, they can also destroy Terror Drones in one shot. For more information regarding this combination, refer to Allied Tip of the Week #1 - IFV Combinations.

间谍进了IFV就跟RA2中狙击进了IFV差不多,只是没有那么远的射程。除了能有效杀伤步兵,他们还能一枪秒杀恐怖机器人。想了解更多关于这种组合的信息,请查阅盟军每周TIPS #1 IFV的组合。

In Summary 摘要

Picking the right disguise increases your Spy’s chances for survival. Be sure to pick an appropriate disguise based on the route taken to the enemy’s base. Also, use terrain to your advantage.
Sending a Spy into an enemy structure can give some valuable information, stall your opponent’s ore gathering, stop unit production, or reset superweapon timers.
Bribing enemy units will turn them against their makers for $1000. Set up a distraction or use the Chrono Chasm ability to paralyze units and set your spies up for bribing.
Spies in a IFVs act as snipers and can take out groups of infantry with the correct micro.

选择正确的伪装能提升间谍的生存能力。确保能根据进入敌人基地的途径选择正确的伪装,同时利用地形作为伪装。
把间谍送进敌人建筑能给你带来重要的情报、偷取对手的资金、切断对手的生产或重置对手的地图。
贿赂对手的单位只要1000块就能让他们背叛自己的主人。制造一个陷阱或使用时间裂缝以让你的间谍上前贿赂。
间谍进了IFV就是狙击。配合良好的操作就能解决大群的步兵。


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