我的世界3D迷宫生成器 单指令建造迷宫教程

时间:2017-04-13 来源:88130安卓下载 作者:佚名

  我的世界3D迷宫生成器 单指令建造迷宫教程。那下面给大家分享的则是我的世界里面的迷宫建造教程,那下面就大家一个使用单指令建造迷宫的方法教程吧!感兴趣的玩家不妨进来看看哦!希望对大家有所帮助。

  游戏园我的世界官方群: 325049520 游戏园我的世界二群: 256070479 欢迎各路喜爱我的世界的小伙伴们加入讨论!玩服务器的小伙伴们可以加入: 464651602 群一起联机玩游戏哦!如果你有心仪的作品或者心得分享的话,欢迎来游戏园投稿,大家可以点击>>>投稿<<<进行投稿哦~ 有奖品哦~

  请尽量使用高版本,我的版本是15w51b

  这个迷宫虽然原理不同但是值得一看:随机完美迷宫生存算法 让迷宫变得不再简单

  生成器整体外观

  生成的迷宫(默认——球状)

  改造生成的迷宫(选择器的艺术——捷路图标)

  我的世界3D迷宫生成器 单指令建造迷宫教程。那下面给大家分享的则是我的世界里面的迷宫建造教程,那下面就大家一个使用单指令建造迷宫的方法教程吧!感兴趣的玩家不妨进来看看哦!希望对大家有所帮助。

  游戏园我的世界官方群: 325049520 游戏园我的世界二群: 256070479 欢迎各路喜爱我的世界的小伙伴们加入讨论!玩服务器的小伙伴们可以加入: 464651602 群一起联机玩游戏哦!如果你有心仪的作品或者心得分享的话,欢迎来游戏园投稿,大家可以点击>>>投稿<<<进行投稿哦~ 有奖品哦~

  请尽量使用高版本,我的版本是15w51b

  这个迷宫虽然原理不同但是值得一看:随机完美迷宫生存算法 让迷宫变得不再简单

  生成器整体外观

  生成的迷宫(默认——球状)

  改造生成的迷宫(选择器的艺术——捷路图标)

  单指令

  summon FallingSand ~ ~.54 ~ {Tile:210,Time:1,TileEntityData:{auto:1,Command:setblock ~ ~1 ~ activator_rail 8},Passengers:[{id:MinecartCommandBlock,Command:summon MinecartCommandBlock ~ ~ ~ {Command:setblock ~ ~-1 ~ redstone_block,Passengers:[{id:MinecartCommandBlock,Command:fill ~-2 ~-1 ~2 ~1 ~-2 ~2 quartz_block},{id:MinecartCommandBlock,Command:fill ~-2 ~-2 ~1 ~1 ~-2 ~1 wall_sign},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~1 {Text2:"{"text":"窗户:"}",Text3:"{"text":"要(默认)/不要"}"}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~1 {Text2:"{"text":"迷宫外观:"}",Text3:"{"text":"方形(默认)/球形"}"}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~1 {Text2:"{"text":"按下按钮启动/继续"}",Text3:"{"text":"左边按钮调预设"}"}},{id:MinecartCommandBlock,Command:blockdata ~-2 ~-2 ~1 {Text2:"{"text":"按下暂停建造"}",Text3:"{"text":"再次按下停止"}"}},{id:MinecartCommandBlock,Command:fill ~-2 ~-1 ~1 ~1 ~-1 ~1 stone_button 4},{id:MinecartCommandBlock,Command:fill ~ ~-2 ~4 ~ ~-2 ~16 chain_command_block 2},{id:MinecartCommandBlock,Command:setblock ~1 ~-2 ~3 repeating_command_block 3 replace {Command:entitydata @r[type=ArmorStand,name=3dmigong_a] {CustomName:"3dmigong_b"}}},{id:MinecartCommandBlock,Command:fill ~1 ~-2 ~4 ~1 ~-2 ~15 chain_command_block 3},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~13 {auto:1,Command:execute @e[type=ArmorStand,name=3dmigong_1] ~ ~ ~ detect ~ ~-1 ~ quartz_block -1 execute @e[c=1] ~ ~ ~ detect ~ ~3 ~ quartz_block -1 entitydata @e[c=1] {CustomName:"3dmigong_2"}}},{id:MinecartCommandBlock,Command:setblock ~1 ~-2 ~16 chain_command_block 4 replace {auto:1,Command:execute @e[type=ArmorStand,name=3dmigong_2] ~ ~ ~ setblock ~1 ~2 ~1 pumpkin}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~8 {auto:1,Command:entitydata @e[type=ArmorStand,name=3dmigong_2] {CustomName:"3dmigong_a"}}},{id:MinecartCommandBlock,Command:fill ~ ~-2 ~4 ~ ~-2 ~5 chain_command_block 10 replace {auto:1,Command:blockdata ~-1 ~ ~ {auto:1}}},{id:MinecartCommandBlock,Command:setblock ~-1 ~-2 ~4 command_block 3 replace {Command:blockdata ~ ~ ~ {auto:0}}},{id:MinecartCommandBlock,Command:fill ~-1 ~-2 ~5 ~-1 ~-2 ~16 chain_command_block 3},{id:MinecartCommandBlock,Command:fill ~-1 ~-1 ~3 ~1 ~-1 ~3 command_block 3},{id:MinecartCommandBlock,Command:fill ~-1 ~-1 ~4 ~-1 ~-1 ~12 chain_command_block 11},{id:MinecartCommandBlock,Command:fill ~ ~-1 ~4 ~1 ~-1 ~8 chain_command_block 11},{id:MinecartCommandBlock,Command:fill ~ ~-1 ~6 ~1 ~-1 ~6 chain_command_block 3 replace {auto:1,Command:testforblock ~ ~ ~-3 command_block 3 {SuccessCount:0}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-1 ~3 {Command:testfor @e[type=ArmorStand,name=3dmigong]}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-1 ~4 {Command:execute @e[type=ArmorStand,name=3dmigong] ~ ~ ~ summon ArmorStand ~ ~ ~ {Invisible:1,CustomNameVisible:1,NoGravity:1b,CustomName:"3dmigong_zuobiao"}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-1 ~5 {Command:execute @e[type=ArmorStand,name=3dmigong] ~ ~ ~ summon ArmorStand ~ ~ ~ {Invisible:1,NoGravity:1b,CustomName:"3dmigong_zhongdiana"}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-1 ~6 {Command:entitydata @e[type=ArmorStand,name=3dmigong] {CustomName:"3dmigong_2"}}},{id:MinecartCommandBlock,Command:setblock ~-1 ~-1 ~10 chain_command_block 3 replace {auto:1,Command:testforblock ~ ~ ~-7 command_block 3 {SuccessCount:0}}},{id:MinecartCommandBlock,Command:setblock ~-1 ~-1 ~11 chain_command_block 3 replace {auto:1,Command:testforblock ~ ~ ~-4 chain_command_block 3 {SuccessCount:0}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-1 ~12 {Command:tellraw @a[r=30] {"text":"该程序需要名为3dmigong的盔甲架,请站在某一盔甲架旁并","color":"yellow","extra":[{"text":"点击这里","clickEvent":{"action":"run_command","value":"/entitydata @e[c=1,r=3,type=ArmorStand] {CustomName:"3dmigong"}"},"underlined":true},{"text":"(一次建造只放一个,如果是重建一个迷宫,请站在起点处)"},{"text":"n如果已有迷宫,你也可以选择:n"},{"text":"去最近的起点看看 ","clickEvent":{"action":"run_command","value":"/tp @e[c=1,type=ArmorStand,name=3dmigong_qidian]"},"underlined":true},{"text":"去最近的终点看看 ","clickEvent":{"action":"run_command","value":"/tp @e[c=1,type=ArmorStand,name=3dmigong_zhongdian]"},"underlined":true},{"text":"高亮最近的终点 ","clickEvent":{"action":"run_command","value":"/entitydata @e[c=1,type=ArmorStand,name=3dmigong_zhongdian] {Glowing:1}"},"underlined":true},{"text":"取消最近的高亮","clickEvent":{"action":"run_command","value":"/entitydata @e[c=1,type=ArmorStand,name=3dmigong_zhongdian] {Glowing:0}"},"underlined":true},{"text":"nn点击进入完整教程 http://www.mcbbs.net/thread-532683-1-1.html","clickEvent":{"action":"open_url","value":"http://www.mcbbs.net/thread-532683-1-1.html"},"underlined":true}]}}},{id:MinecartCommandBlock,Command:setblock ~-1 ~-1 ~7 chain_command_block 3 replace {auto:1,Command:testfor @e[type=ArmorStand,name=3dmigong_zuobiao]}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-1 ~8 {Command:blockdata ~2 ~-1 ~-5 {auto:1}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-1 ~9 {Command:title @a[r=30] title {"text":"建造迷宫时,请勿影响迷宫的建造","color":"yellow"}}},{id:MinecartCommandBlock,Command:blockdata ~ ~-1 ~3 {Command:testforblock ~1 ~-1 ~8 chain_command_block 3 {CustomName:"fang"}}},{id:MinecartCommandBlock,Command:blockdata ~ ~-1 ~4 {Command:blockdata ~1 ~-1 ~7 {CustomName:"qiu",Command:execute @e[type=ArmorStand,name=3dmigong_zuobiao] ~ ~ ~-24 entitydata @e[r=26,type=ArmorStand,name=3dmigong_0] {CustomName:"3dmigong_1"}}}},{id:MinecartCommandBlock,Command:blockdata ~ ~-1 ~5 {Command:tellraw @a[r=30] {"text":"将迷宫外观改为 球形","color":"yellow"}}},{id:MinecartCommandBlock,Command:blockdata ~ ~-1 ~7 {Command:setblock ~1 ~-1 ~4 chain_command_block 3 replace {auto:1,CustomName:"fang",Command:execute @e[type=ArmorStand,name=3dmigong_zuobiao] ~-20 ~-20 ~-40 entitydata @e[dx=40,dy=60,dz=40,type=ArmorStand,name=3dmigong_0] {CustomName:"3dmigong_1"}}}},{id:MinecartCommandBlock,Command:blockdata ~ ~-1 ~8 {Command:tellraw @a[r=30] {"text":"将迷宫外观改为 方形","color":"yellow"}}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-1 ~3 {Command:testforblock ~-2 ~-1 ~11 chain_command_block 1}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-1 ~4 {Command:setblock ~-2 ~-1 ~10 chain_command_block 3}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-1 ~5 {Command:tellraw @a[r=30] {"text":"你选择了 不要 窗户","color":"yellow"}}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-1 ~7 {Command:setblock ~-2 ~-1 ~7 chain_command_block 1}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-1 ~8 {Command:tellraw @a[r=30] {"text":"你选择了 要 窗户 (若为自定义装修(clone模式)建议不要窗户)","color":"yellow"}}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~4 {Command:execute @e[c=1,type=ArmorStand,name=3dmigong_b] ~ ~ ~ summon ArmorStand ~ ~-4 ~ {Invisible:1,NoGravity:1b,CustomName:"3dmigong_0"}}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~5 {Command:execute @e[c=1,type=ArmorStand,name=3dmigong_b] ~ ~ ~ summon ArmorStand ~ ~4 ~ {Invisible:1,NoGravity:1b,CustomName:"3dmigong_0"}}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~6 {Command:execute @e[c=1,type=ArmorStand,name=3dmigong_b] ~ ~ ~ summon ArmorStand ~ ~ ~-4 {Invisible:1,NoGravity:1b,CustomName:"3dmigong_0"}}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~7 {Command:execute @e[c=1,type=ArmorStand,name=3dmigong_b] ~ ~ ~ summon ArmorStand ~ ~ ~4 {Invisible:1,NoGravity:1b,CustomName:"3dmigong_0"}}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~8 {Command:execute @e[c=1,type=ArmorStand,name=3dmigong_b] ~ ~ ~ summon ArmorStand ~-4 ~ ~ {Invisible:1,NoGravity:1b,CustomName:"3dmigong_0"}}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~9 {Command:execute @e[c=1,type=ArmorStand,name=3dmigong_b] ~ ~ ~ summon ArmorStand ~4 ~ ~ {Invisible:1,NoGravity:1b,CustomName:"3dmigong_0"}}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~10 {Command:execute @e[type=ArmorStand,name=3dmigong_0] ~ ~ ~ detect ~1 ~2 ~1 pumpkin -1 kill @e[c=1]}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~11 {CustomName:"fang",Command:execute @e[type=ArmorStand,name=3dmigong_zuobiao] ~-10 ~-10 ~-20 entitydata @e[dx=20,dy=30,dz=20,type=ArmorStand,name=3dmigong_0] {CustomName:"3dmigong_1"}}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~12 {Command:execute @e[type=ArmorStand,name=3dmigong_1] ~ ~ ~ fill ~-2 ~-1 ~-2 ~2 ~3 ~2 quartz_block 0 hollow}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~14 {Command:kill @e[type=ArmorStand,name=3dmigong_0]}},{id:MinecartCommandBlock,Command:blockdata ~1 ~-2 ~15 {Command:kill @e[type=ArmorStand,name=3dmigong_1]}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~15 {Command:execute @e[type=ArmorStand,name=3dmigong_b] ~ ~4 ~ execute @e[c=1,r=1,type=ArmorStand,name=3dmigong_2] ~ ~ ~ fill ~-1 ~-4 ~-1 ~-1 ~ ~-1 ladder 3}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~14 {Command:execute @e[type=ArmorStand,name=3dmigong_b] ~ ~-4 ~ execute @e[c=1,r=1,type=ArmorStand,name=3dmigong_2] ~ ~ ~ fill ~-1 ~ ~-1 ~-1 ~4 ~-1 ladder 3}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~13 {Command:execute @e[type=ArmorStand,name=3dmigong_b] ~-4 ~ ~ execute @e[c=1,r=1,type=ArmorStand,name=3dmigong_2] ~ ~ ~ fill ~2 ~ ~ ~2 ~1 ~ air}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~12 {Command:execute @e[type=ArmorStand,name=3dmigong_b] ~4 ~ ~ execute @e[c=1,r=1,type=ArmorStand,name=3dmigong_2] ~ ~ ~ fill ~-2 ~ ~ ~-2 ~1 ~ air}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~11 {Command:execute @e[type=ArmorStand,name=3dmigong_b] ~ ~ ~-4 execute @e[c=1,r=1,type=ArmorStand,name=3dmigong_2] ~ ~ ~ fill ~ ~ ~2 ~ ~1 ~2 air}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~10 {Command:execute @e[type=ArmorStand,name=3dmigong_b] ~ ~ ~4 execute @e[c=1,r=1,type=ArmorStand,name=3dmigong_2] ~ ~ ~ fill ~ ~ ~-2 ~ ~1 ~-2 air}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~9 {Command:tp @e[type=ArmorStand,name=3dmigong_zhongdiana] @r[type=ArmorStand,name=3dmigong_2]}},{id:MinecartCommandBlock,Command:fill ~ ~-2 ~3 ~-1 ~-2 ~3 chain_command_block 4 replace {auto:1,Command:tp @e[type=ArmorStand,name=3dmigong_zhongdiana] @e[c=1,type=ArmorStand,name=3dmigong_shezhongdian]}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~16 {Command:execute @e[type=ArmorStand,name=3dmigong_zuobiao] x y z entitydata @e[r=1,c=1,type=ArmorStand,name=3dmigong_2] {CustomName:"3dmigong_shezhongdian"}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~3 {Command:entitydata @e[type=ArmorStand,name=3dmigong_b] {CustomName:"3dmigong_c"}}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~7 {Command:testfor @e[c=1,type=ArmorStand,name=3dmigong_a]}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~6 {Command:testforblock ~ ~ ~1 chain_command_block 2 {SuccessCount:0}}},{id:MinecartCommandBlock,Command:blockdata ~ ~-2 ~5 {Command:blockdata ~1 ~ ~-2 {auto:0}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~5 {Command:entitydata @e[type=ArmorStand,name=3dmigong_zuobiao] {CustomName:"3dmigong_qidian"}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~6 {Command:entitydata @e[type=ArmorStand,name=3dmigong_shezhongdian] {CustomName:"3dmigong_c"}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~7 {Command:execute @e[type=ArmorStand,name=3dmigong_zhongdiana] ~ ~ ~ setblock ~ ~2 ~-1 chain_command_block 4 replace {auto:1,Command:tp @p @e[c=1,type=ArmorStand,name=3dmigong_qidian]}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~8 {Command:execute @e[type=ArmorStand,name=3dmigong_zhongdiana] ~ ~ ~ setblock ~1 ~ ~-1 wall_sign 3 replace {Text1:"{"text":"","clickEvent":{"action":"run_command","value":"blockdata ~ ~2 ~ {auto:1}"}}",Text2:"{"text":"恭喜到达终点!"}",Text3:"{"text":"点击退出(回起点)"}",Text4:"{"text":"","clickEvent":{"action":"run_command","value":"blockdata ~ ~2 ~ {auto:0}"}}"}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~9 {Command:execute @e[type=ArmorStand,name=3dmigong_zhongdiana] ~ ~ ~ setblock ~1 ~2 ~-1 command_block 4 replace {Command:tellraw @a {"selector":"@p","color":"yellow","extra":[{"text":" 已通过迷宫"}]}}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~10 {Command:execute @e[type=ArmorStand,name=3dmigong_zhongdiana] ~ ~ ~ setblock ~1 ~1 ~-1 stone_button 3}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~11 {Command:execute @e[type=ArmorStand,name=3dmigong_c] ~ ~ ~ kill @e[r=3,type=ArmorStand,name=3dmigong_zhongdian]}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~16 {Command:tellraw @a {"text":"迷宫建造完成,你可以选择:n","color":"yellow","extra":[{"text":"去起点看看 ","clickEvent":{"action":"run_command","value":"/tp @e[c=1,type=ArmorStand,name=3dmigong_qidian]"},"underlined":true},{"text":"去终点看看 ","clickEvent":{"action":"run_command","value":"/tp @e[c=1,type=ArmorStand,name=3dmigong_zhongdian]"},"underlined":true},{"text":"高亮终点 ","clickEvent":{"action":"run_command","value":"/entitydata @e[c=1,type=ArmorStand,name=3dmigong_zhongdian] {Glowing:1}"},"underlined":true},{"text":"取消高亮","clickEvent":{"action":"run_command","value":"/entitydata @e[c=1,type=ArmorStand,name=3dmigong_zhongdian] {Glowing:0}"},"underlined":true}]}}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~13 {Command:execute @e[type=ArmorStand,name=3dmigong_c] ~ ~ ~ setblock ~1 ~2 ~1 lit_pumpkin}},{id:MinecartCommandBlock,Command:setblock ~-1 ~-2 ~14 chain_command_block 1},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~15 {Command:kill @e[type=ArmorStand,name=3dmigong_c]}},{id:MinecartCommandBlock,Command:fill ~-1 ~-1 ~14 ~ ~-1 ~14 chain_command_block 5 replace {auto:1,Command:execute @e[type=ArmorStand,name=3dmigong_c] ~ ~ ~ detect ~-2 ~1 ~ quartz_block -1 setblock ~-2 ~1 ~ iron_bars}},{id:MinecartCommandBlock,Command:blockdata ~-1 ~-2 ~12 {Command:entitydata @e[type=ArmorStand,name=3dmigong_zhongdiana] {CustomName:"3dmigong_zhongdian",CustomNameVisible:1}}},{id:MinecartCommandBlock,Command:blockdata ~ ~-1 ~14 {Command:execute @e[type=ArmorStand,name=3dmigong_c] ~ ~ ~ detect ~2 ~1 ~ quartz_block -1 setblock ~2 ~1 ~ iron_bars}},{id:MinecartCommandBlock,Command:setblock ~1 ~-1 ~14 chain_command_block 3 replace {auto:1,Command:execute @e[type=ArmorStand,name=3dmigong_c] ~ ~ ~ detect ~ ~1 ~-2 quartz_block -1 setblock ~ ~1 ~-2 iron_bars}},{id:MinecartCommandBlock,Command:fill ~1 ~-1 ~15 ~ ~-1 ~15 chain_command_block 4 replace {auto:1,Command:execute @e[type=ArmorStand,name=3dmigong_c] ~ ~ ~ detect ~ ~1 ~2 quartz_block -1 setblock ~ ~1 ~2 iron_bars}},{id:MinecartCommandBlock,Command:blockdata ~ ~-1 ~15 {Command:execute @e[type=ArmorStand,name=3dmigong_c] ~ ~ ~ detect ~ ~3 ~ quartz_block -1 setblock ~ ~3 ~ iron_trapdoor 8}},{id:MinecartCommandBlock,Command:setblock ~-1 ~-1 ~15 chain_command_block},{id:MinecartCommandBlock,Command:fill ~-2 ~-1 ~8 ~-2 ~-1 ~15 chain_command_block 3},{id:MinecartCommandBlock,Command:fill ~-2 ~-1 ~3 ~-2 ~-1 ~8 command_block 3 replace {Command:testforblock ~3 ~-1 ~ repeating_command_block 3 {auto:1b}}},{id:MinecartCommandBlock,Command:fill ~-2 ~-1 ~4 ~-2 ~-1 ~7 chain_command_block 11 replace {auto:1,Command:blockdata ~ ~ ~1 {auto:1}}},{id:MinecartCommandBlock,Command:setblock ~-2 ~-1 ~6 chain_command_block 3 replace {auto:1,Command:testforblock ~ ~ ~-3 command_block 3 {SuccessCount:0}}},{id:MinecartCommandBlock,Command:blockdata ~-2 ~-1 ~4 {Command:blockdata ~3 ~-1 ~-1 {auto:0}}},{id:MinecartCommandBlock,Command:blockdata ~-2 ~-1 ~5 {Command:tellraw @a {"text":"已暂停","color":"yellow"}}},{id:MinecartCommandBlock,Command:blockdata ~-2 ~-1 ~8 {Command:blockdata ~ ~ ~ {auto:0}}},{id:MinecartCommandBlock,Command:blockdata ~-2 ~-1 ~9 {Command:entitydata @e[type=ArmorStand,name=3dmigong_zuobiao] {CustomName:"迷宫建造中断",CustomNameVisible:1}}},{id:MinecartCommandBlock,Command:blockdata ~-2 ~-1 ~10 {Command:entitydata @e[type=ArmorStand,name=3dmigong_2] {CustomName:"3dmigong_c"}}},{id:MinecartCommandBlock,Command:blockdata ~-2 ~-1 ~11 {Command:entitydata @e[type=ArmorStand,name=3dmigong_a] {CustomName:"3dmigong_c"}}},{id:MinecartCommandBlock,Command:blockdata ~-2 ~-1 ~12 {Command:kill @e[type=ArmorStand,name=3dmigong_zhongdiana]}},{id:MinecartCommandBlock,Command:blockdata ~-2 ~-1 ~13 {Command:execute @e[type=ArmorStand,name=3dmigong_c] ~ ~ ~ detect ~1 ~2 ~1 pumpkin -1 setblock ~1 ~2 ~1 air}},{id:MinecartCommandBlock,Command:blockdata ~-2 ~-1 ~14 {Command:kill @e[type=ArmorStand,name=3dmigong_c]}},{id:MinecartCommandBlock,Command:blockdata ~-2 ~-1 ~15 {Command:tellraw @a {"text":"已停止","color":"yellow"}}},{a:粘贴到该花括号前,id:MinecartCommandBlock,Command:setblock ~ ~1 ~ command_block 0 replace {auto:1,Command:fill ~ ~ ~ ~ ~-2 ~ air}},{id:MinecartCommandBlock,Command:kill @e[r=1,type=MinecartCommandBlock]}]}}]}

  基本用法

  其实用法可以不用说什么的,因为里面有我贴心的提示,我在这里还是讲一下

  建造前

  要开始,先了解这里的前3个按钮

  最左边的(第一个)按钮:

  选择是否要窗户(默认为要)

  要窗户时(默认)

  可以比较清楚自己的位置,房间会更加明亮,也会更明确终点的位置

  还会更容易搞晕前方是否通行

  不要窗户时

  更加阴森恐怖(屁嘞明明有灯)

  更有挑战性

  第二个按钮:

  选择迷宫外观:方形(默认)/球形

  改变迷宫的外观

  (可以自定义,后面的“特殊用法”部分会讲到)

  第三个按钮:

  这个按钮比较重点,在 建造前 按下是出现一个tellraw,要你对某一盔甲架更名

  你需要站在一个盔甲架旁,并点击文字“点击这里”(一次建造只点一次)

  (注意距离不要太远,显示“实体数据已更新”的白色文字后表示更名成功)

  这个盔甲架会被更名为"3dmigong"(程序需要)

  然后再次按下这第3个按钮,就可以启动了

  另外还自带一个网址,就把你引导到该贴,免得你一心急要了单指令就把教程关了

  其它的下划线文字在 建造后 才有用,一会儿会讲

  第四个按钮是在 建造时 发现迷宫不对时才会需要,下面会讲到

  对了,终点其实是可以自定义的,详见后面的特殊用法

  建造时

  建造时会非常卡顿,不看正在建造的迷宫会更快一点,此时你可以去上厕所什么的

  如果你发现自己设计的迷宫不对(迷宫自定义设计,后面会讲到),或有别的急事,怎么办?

  可以按下第4个按钮紧急暂停(暂停后还是会卡,因为很多实体)

  暂停后按下第3个按钮便可继续

  暂停后再次按下第4个按钮便可停止(之后就没那么卡了)

  停止后,起点会被更名

  建造后

  (重建了一个迷宫,发现方形范围改小后完成得更快了)

  建造完成后有tellraw,非常方便

  可以去起点、去终点、高亮终点(发光状态)、取消高亮

  此时第3个按钮的其它点击事件也有用处了

  如果不满意生成的迷宫的路线,可以就利用起点隐形的盔甲架来启动程序,重新生成一个迷宫

  原理(迷宫算法)

  上图

  我这里的算法是“爆炸式”

  就是每个回合随机选一个a爆炸式向外延伸

  原理还是非常简单

  我这里也讲不了太详细,后面在 迷宫指令设置 会很详细,这里就略说了

  迷宫指令设置(图)

  上示意图

  这个地方显得眼花缭乱,可能大部分人都会晕,没事,慢慢看

  记得放大看

  图片压缩文件下载链接:

  密码:6zms

  特殊用法

  (在此之前请看 迷宫指令设置图)

  就像我这个捷路图标一样,是可以很简单就改造的

  装修

  1.按下第1个按钮,改为 不要窗户(然后可以将“窗户”部分的6个命令方块打掉)

  2.造一个房子

  3.把fill hollow处改为clone (绝对坐标配相对坐标)

  4.把“setblock 南瓜灯”改为放置air(空气)

  (如果房间太小,需把与南瓜有关的4个命令的坐标(~1 ~2 ~1)更改为"~ ~ ~")

  5.把“让b summon 0 ”与 “让指定2接通房间” 的命令中所有相对坐标改成合适的相对坐标

  (可能会需要添加命令方块)

  6.终点装修可改

  外观

  在“范围0变1”处修改即可(可能会添加命令方块)

  交替(较复杂)

  有想法(如图)但是时间问题没有实例

  1.创建队伍(适量)

  2.在“让b summon 0”处做交替的summon(一个队伍的生成另一个队伍)

  (这里表示可以直接生成自带队伍的生物,格式:{Team:"duiwu"})

  3.对应队伍对应装修(clone)

  4.对应队伍对应打洞

  终点自定义

  将“指定2变shezhongdian”处指令中xyz改为合适位置即可

  3D迷宫下载链接:

  密码:2cji

  PS:在此非常感谢我的世界玩家林扬骐的分享。

  以上就是我的世界3D迷宫生成器 单指令建造迷宫教程。更多精彩尽在游戏园我的世界专区。

  最新热门攻略推荐:

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